Finally, A Great Batman Game
“Batman: Arkham Asylum,” developed by Rocksteady Studios, represents the titular superhero’s first worthy video game in the storied franchise in at least three console generations. Striking from the shadows and battling hordes of henchmen dressed like a 6-foot bat never felt so right. For fans of the iconic cape and cowl, it has been a long time coming.
Deriving inspiration from Grant Morrison’s graphic novel “Arkham Asylum: A Serious House on Serious Earth” this game is as much a psychological beat ‘em up as it is a physical one.
The Joker, with the aid of Harley Quinn, stages a coup and takes full control of the maximum-security compound. Walking into the madman’s plot, the burden falls on you as the Dark Knight to beat the Clown Prince at his own game. In your crusade, you will battle some of the Batman’s most menacing enemies and internal demons. Luckily, you are armed to the teeth.
In free-flow combat, you are awarded with experience points (XP) based on your penchant for laying the hurt on the inmates by stringing attacks and counters without ever missing a strike or getting hit. XP can be used to upgrade anything from grapnel guns, explosive gel and the emblematic Batarang to add to your utility belt. Combat is simple to learn but fun to master. However, as an invisible predator, the goal is active stealth. (A room full of psychopaths armed with submachine guns is not a place to be noticed.) All sorts of tools and tactics are available to dispatch the enemy with submission moves from the shadows. Detective mode aids in highlighting everything, detailing enemy movements and items of interest. And the enemies are numerous with names familiar to casual fans while others only the diehard would know: Bane, Killer Croc, Poison Ivy and even the Scarecrow are just some of the infamous Rogues Gallery in attendance.
“Arkham Asylum” makes excellent use of the Unreal 3 engine. The game’s art design would have Batman standing up to Marcus Fenix or Kratos any day of the week. The character models are rendered lovingly. Batman himself by the game’s end will be battered, torn and bruised. The environments are diverse and eye-catching. Lots of areas are revisited, but levels are well-designed and continue to be interesting.
Occasional clipping and poor lip syncing mar an otherwise gorgeous game. The PC version will support the PhysX engine. And you will want to turn it up to 11, so to speak. The resulting volumetric fog, real-time cloth simulation and destructible environments add character to the already moody atmosphere.
The voice-acting is surprisingly uneven however. Batman and The Joker are expertly realized again by Kevin Conroy (‘Batman: The Animated Series,” “Gotham Knight”) and Mark Hamill (“Mask of the Phantasm,” “Justice League”), but you will tire quickly of some of the background chatter. There are only so many times you can hear a nameless bad guy say the same line over and over. But once you hear the Joker make a menacing observational joke, you’ll forgive these less appealing nitpicks. All of the other central characters are also handled well with the prose from alumni “Batman: The Animated Series” writer Paul Dini.
In spite of those small problems, the only real gripe with “Arkham Asylum” is that it isn’t long enough. Initial play through is in the neighborhood of 10 to 12 hours. (This only includes the main story and not the challenge maps.) However, all you PS3 owners playing as the Joker should get much more mileage from the game. Also, the option to play on hard mode, which negates the helpful counter indicator, should make for a more challenging experience.
“Batman: Arkham Asylum” is a brawler with stopping power. In an effort to grant the franchise a video game that fans can be proud of, Rocksteady Studios has produced a tour through the eponymous madhouse that you won’t soon forget. What is here is great, and the game feels all the more brief as a result. A wonderful precedent has been set, and a new standard established. It’s a good time to be a Bat fanatic. Let’s hope for a longer game for the inevitable sequel.
Related posts:
- Instant Queue Diaries: The Batman vs Dracula With countless other animated offerings on the Netflix Instant Queue, “The Batman vs Dracula” won’t be your first choice when looking for something to watch, but that doesn’t mean that...
- SAMURAI WARRIORS 3 SET TO GO INTO BATTLE EXCLUSIVELY ON Wii Nintendo and Tecmo Koei Team Up to Create a New Breed of Warrior REDMOND, Wash.– Nintendo today announced a unique partnership with Tecmo Koei to publish Samurai Warriors™ 3, the...
- Will the REAL Batman Please Stand Up? With the Dark Knight deceased, it seems that Gotham City is in total chaos while burning in flames. Criminals are on the loose and taking over the city, causing nothing...
- Where’s the Punchline? The vivid cover art of Brian Azzarello’s “Joker,” published by DC Comics, says everything about the bloody tale of disorder and depravity. Reeling from news that the Joker is being...
- Bargain Bin Gaming- Episode 13: Mega Man Powered Up “Mega Man Powered Up” is available at Gamestop previously played for just 10 dollars. For over 20 years, the Mega Man franchise has given challenge-hungry gamers something to chew on....



I agree completely ,especially the need for a longer sequel, now if only we could get the folks from bioware( makers of mass effect) to do a green lantern game, life would be perfect,( at least my gaming life)