A Near Nightmare on the PSP

A good story, intriguing graphics and plenty of challenge are ruined by a haphazard battle system that makes fighting a bore and a chore in Atlus’ new RPG, “Knights in the Nightmare.”

It takes about 45 minutes to an hour to get through the tutorial of this game and even longer to firmly get the hang of the battle system. A shame too, considering the beginning cinemas and text set up a rich and engaging story full of a drama and suspense. Much like the other RPGs in the Atlus library, you won’t be disappointed by the events that occur in the game. The characters all have a unique story to tell and if you can get the battle system, you’re in for a few dozen hours of possible gameplay.

Most casual gamers however won’t be able to stomach the tutorial, which is extremely complex and uninviting. Even hardcore RPG fans will wonder why Knights in the Nightmare had to be so damn complicated. Simply put, there are way too many menus and sub menus are the player to get lost in. The focus on the fighting also takes away from the fun that could be had in the other parts of the game.

The fact that this is more of a strategy/RPG allows Atlus to test our nerves a bit more though. As a gamer, you know this is a different type of game and that it’s going to play differently than many others. That idea is put to the supreme test here, as “Knights in the Nightmare” is so complex that it does feel like a game at all. Getting a grip on its battle system is practically like learning a new language.

Again, the story here is one worth telling, but ultimately not worth the trouble of driving yourself crazy over. In the end, this gameplay system works much better on the Nintendo DS, where the game was originally released over a year and a half ago. With all the moving of the analog pad, it’s all much easier with a stylus.

As a result, you have a game that never rewards you for all of your effort that isn’t nearly as fun as its older version on the Nintendo DS.

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