Review Fix Exclusive: Q & A with ‘Year Zero’ Writer Richard Cunningham

Review Fix chats with “Year Zero” writer Richard Cunningham, who discusses everything from his love of zombies to his experience at this year’s Tribeca Film Festival, as well as the equipment he used to create the film and what lies ahead for the project.

Review Fix: Why did you decide to make a zombie film?

Richard Cunningham: I love the possibility of the zombie theme, the versatility of their meaning, the ugliness of them. Pat had a great scenario and I really wanted to explore where it’d take the character and then I got into the zombie apocalypse world of Year Zero and I wanted to offer a glimpse into a much larger event going on outside of the main character’s immediate situation.

Review Fix: Unlike other films, some of your zombies speak, why?

Cunningham: Year Zero’s zombies aren’t the undead exactly; they’re infected hosts, slowly losing first physical, then mental control to a parasite that interacts with their systems, in turn, making them crave living flesh for the host’s needs. Until the human host finally loses consciousness to the parasite, he suffers similarly to a heavy drug-addict in withdrawal, unless the host consumes. That’s the general idea of their make-up anyway. It’s pretty involved, the concept actually started after I read an article on “zombie ants.”

Review Fix: How arduous was the animation process?

Cunningham: The animation was a learning process for me. Before Year Zero, I had no idea how to do any of that stuff, so I just worked with those programs for 14-18 hour periods and I taught myself a few techniques, while experimenting in creating a method of illustrating and animating the film. Because I was still developing from novice status, the film grew with me. I started out with about 100 composited shots to animate, but by the end I had made over 300 moving sequences, all with illustrations I had fabricated from photographs. It took me about six months, I think, to do the bulk of the animating, but it actually continued far into the editing process.

It was until I was nearly done that I found out about motion comics and their similar animating style.

Review Fix: What type of equipment did you use?

Cunningham: I did the photography using a Canon HV10, in still mode. For lighting I had some china balls, and a cheap halogen light; I used shower curtains to soften light, it was pretty ghetto.

I did all the illustrating, voice recordings, music recordings, and compositing on a 10 yr old temperamental Dell Dimension 8200. I really didn’t have money to buy a new computer, so I endured a lot of crashes and freezes from that computer with each MB I put on it. The programs I used on that Dell were equally ancient. I had Photo Impact (a web design program) and Photoshop for the illustrations and compositing. For the music/voice recordings I used the program Acid Music (before it was bought out by Sony).

I needed a little processing speed for animating, so I bought a Mac Mini- using savings- and Tim got me the Adobe package and Final Cut. I used Final Cut to edit and mix sound; I did the animating on After Effects mostly.

Review Fix: What did you learn from this experience?

Cunningham:I learned how to play the harmonica actually, because another thing I learned was that animating not only demands skill and imagination, but the patience to endure endless hours of waiting for renders to generate (though my over-tasked computer systems may have been to blame for that).

Review Fix: How do you think ‘Year Zero’ has made you better at your craft?

Cunningham: I learned really a great deal. There wasn’t much that I took on that wasn’t an overwhelming challenge at the time. But I think one craft lends itself to another and the more you learn, the better a storyteller you become. As in music, where a piano and guitar and flute share keys, there’s some quality in animating or photography or composing a score that conveys the story as much as the script does.

Review Fix: If you could change the film in any way, what would you do?

Cunningham: Ha, I’d give it a budget; I’d hire animators to do what I’ve done, but better. I was in a room by myself mostly, hitting the timer on my camera and jumping in front of it to pose quickly. So I could never accomplish much with stop motion shots. I’d also shoot it in a real studio, rather than my studio apartment. But I’m pretty happy with what Year Zero is now, considering how it was made. It’s never easy to put down the pen on a piece of work, but you have to eventually.

Review Fix: How was your Tribeca experience?

Cunningham: Tribeca was an incredible experience. It was the first festival that I have ever been in, so it was an extraordinary introduction. The staff there were really kind and really appreciated my work. The audiences there were full of people that loved film and asked great questions. Plus I live in NYC, it was meaningful that I was being recognized here. It also got an amazing response from the audience and in the press, so it was all pretty surreal.

Review Fix: What does the future look like?

Cunningham: Looks like more film festivals- we’ve been lucky enough to get waivered into some fests and I’m just waiting to hear back. I’ve gotten a couple of emails that I’m trying not to think about, because the opportunities seem too good to be true, so we’ll see. Plus I have a 30’s FBI pulp novel to finish writing (and adapt into a screenplay) and a bunch of scripts I need to revise and get out there.

Review Fix: Is there anything else you’d like to say about the project?

Cunningham: My aim is to get Year Zero produced into a series- I have 12 episodes already outlined. They open up to the bigger picture of what’s going on: the struggle to maintain society/government, humans being knocked down the food chain. The epidemic situation improves, but it’s a trade-off to an even more damning outcome for the surviving human population. The main character struggles to protect an adopted girl; meanwhile, he’s carrying with him a dangerous secret. There are a lot of big ideas involved, but it’ll still be very personally and internally told.

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About Patrick Hickey Jr. 13819 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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