Review Fix Exclusive: Q & A With ‘Nine Months In’ Creator Tzach Shabtay

Review Fix chats with “Nine Months In” creator Tzach Shabtay for his thoughts on current PC title.

“Nine Months In” tells the story of a pregnant woman trying to escape prison before her child is born. Featuring retro 2D gameplay and stellar pixel art, it’s a unique independent game from a young creator.

Review Fix: What was the inspiration for the game?

Tzach Shabtay: I was watching “Extra Credits,” it’s an awesome internet show on game development. There was an episode there mentioning how there are so few games that feature a well-rounded female character. Most females in games are very stereotypical, either your princess in distress, your blond snobbish prom queen, or in other cases, you have the Amazon queens and the tomb raider type females that are just like the men fighters, only with fewer clothes. Then it hit me that there were even fewer games which showed pregnant women, and I’m pretty confident that there are no other games that deal with a pregnant woman in prison.

Review Fix: What did you play as a kid? How did it influence this game?

Shabtay: There were three kinds of games that I mostly played as a kid: Civilization (the first), Football/Soccer games and other than that, adventure games. I’ve played a lot of the classic Lucas Arts & Sierra games, starting from the old King Quests & Leisure Suit Larrys which used a text parser and up until the golden era of adventure games in the ’90s, which featured some great games like Day of the Tentacle, and Gabriel Knight, two of my favorites. Obviously, “9 Months In” is a Point & Click game because I loved playing those old games so much.

Review Fix: How did the engine you use help and hinder the production process?

Shabtay: The game was made using AGS (Adventure Game Studio), which is a wonderful tool that enables you to create Point & Click games.
All of the design of this engine was specifically aimed at making adventure games creation an easy task. It has an easy-to-follow workflow, so that even people with almost no programming experience can get to grips with it. It has some flaws in it, obviously it can always be better, but not something that really slowed me down and if there happens to be a problem which I have no solution for, there’s a wonderful community surrounding AGS that loves to help out.

Review Fix: What’s your favorite part of the game?

Shabtay: It’s like asking someone to choose a favorite child [laugh]. Well, if you insist. There are two alternative endings in the game. There’s the “weird” ending, I call it weird because most players are left wondering “what just happened?” after they play it, and then come up with theories which may or may not be true. This is the ending that most players will get to on the first play, since it depends whether or not you missed some things in the game. If you do make an effort, though, and replay the game to get a better score, you might end up getting the more “complete” ending, in which I hope you’ll get an “Ahhhh” moment, which is something I love when it happens in games (and movies). Also, I really enjoy the ending song, created by my wonderful fiancée Noa.

Review Fix: What are your goals for this game? Do you think they’ll be accomplished?

Shabtay: My main goal for this game was to create a compelling atmosphere, which is something I think that my previous games lacked somewhat. I really wanted to hook the player to the game. Another goal was to give the player that “Ahhhh” moment that I mentioned earlier. It’s hard to tell whether I succeeded or not. I’m very proud of the game on one hand, on the other hand I do realize that the game has some flaws which I didn’t have time to fix/improve (I was on a very strict deadline). I don’t think those are flaws that will ruin the experience, though.

Review Fix: How do you want the game to be remembered?

Shabtay: A statue would be nice [wink]. Mostly I want people to remember it as an enjoyable (and hopefully unique) experience.

Review Fix: How would you sell this game to someone? What would you say to them to entice them to purchase it?

Shabtay: Compelling atmosphere, full voice acting, beautiful pixel artwork, a twisted story and the chance to play a pregnant woman in prison for the first time in a game ever (as far as I know).

mm
About Patrick Hickey Jr. 13853 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*