Ragemoor #3 Review: Better Than A Movie
Here we find out Bodrick has been researching Ragemoor and found an ancient flower in between a book. He has looked for a living specimen but to no avail, even going so far as to having drug induced trips for answers. All he gets are visions of giants fighting which he interprets as the future of Ragemoor.
This little dream sequence, along with the rest of the events that unfolds in the comics, further develops the lore and allure of the castle. The story does a good job of making this penultimate volume into an old black and white horror movie where we see the big reveal has happened and now there’s what seems like a point of no return for the character.
Said point of no return gives the reader a feeling that, yes, there is no chance that Herbert is going to stop Ragemoor and get out of this alive. It is done in such a perfect horror movie style that you can hear the organ music in the background.
The art used here helps with the horror. The panels done for the big scene at the end really give off that black and white horror movie feel that many fans love. It is also one of, if not the, most eye-opening parts in the whole comic and shows off Richard Corben’s ability.
He still does stumble a bit here and there with the human characters. The humans look very goofy, cartoony and drawn by a different artist in the reaction shots despite the comic’s more realistic style. This thankfully only takes away from the comic’s dark tone for only a panel or two.
“Ragemoor #3” sets up more history, horror and set up for the end of this comic in solid fashion despite the usual reaction shot hiccup. With the end leering for both the comic and Herbert, “Ragemoor #4” looks like it will have an ending where the castle has the upper hand and Herbert is doomed to failure. Grab some popcorn for this finale.
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