Inspired by the film “No Country for Old Men,” Naughty Dog Community Strategist Arne Meyer said the game came from the distinct idea that the company wanted to “go to a darker place.”
“There’s really no music in that movie,” Meyer said. “It’s all about the tension. We wondered how we could invoke that in the player. We wanted to create a game where the player feels the same emotions of the characters in the game. We want you to empathize with them.”
Continue Reading From Review Fix Editor-In-Chief Patrick Hickey Jr. At NBCChicago.com
Patrick Hickey Jr.
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