Review Fix Exclusive: Inside ‘Defect’

Review Fix chats with Paul Baker, project manager at Three Phase Interactive, who discusses the fun behind the customization-heavy strategy game, “Defect.” Detailing its creation, development and goals, Baker lets us know why it’s one of the coolest indie games of the summer.

Review Fix: For those who haven’t played “Defect,” what is it?

Paul Baker: In Defect, you take your spaceship out to complete a mission and once you are successful, your crew realises they have a really good ship, so they mutiny. They defect. You then have to go back to the shipyard and build yourself a new ship to complete the next mission as well as to take on your old crew in your old ship. And of course it happens again, so it’s a cycle of shipbuilding, fighting and mutiny.

Review Fix: Why is it special?

Baker: The two main things that make Defect special are the defection cycle and the limitless ship customisation. Defect has over 180 ship pieces you can use to build your ship and three distinct ship styles. The scale ranges from small fighters, to large battle cruisers, to huge space stations the size of a small moon.

Review Fix: What was development like?

Baker: Development of Defect went through a number of phases as we prototyped, applied for and obtained state and national funding, successfully ran a Kickstarter, and then launched on Steam in Early Access. During the whole of development though, once we got the core shipbuilding and fighting working, we concentrated on playtesting and iterating on everything, adding new features and new ship pieces as we went.

Review Fix: What did you learn from the whole process?

Baker: Indie game development is hard! You have limited resources, so you have to pick your battles. Use existing proven tools where you can. Having a solid core to your game that you can iteratively build onto helps a lot.

Review Fix: What other games have influenced it?

Baker: We’ve snuck in some references to games and sci-fi pop culture we love into Defect. It’s always fun releasing a trailer or screenshots and seeing what people notice. Games wise, Gratuitous Space Battles, Captain Forever, Kerbal Space Program, FTL and Star Command have all influenced Defect.

Review Fix: What are your goals for the game?

Baker: We want people to have fun making any spaceship they can dream of!

Review Fix: How do you see it changing the genre?

Baker: I think the genre will continue to push the number of customisation options available and story will become more important. I think Defect also sets a bar in regards to the range of ship scales. The defection cycle is pretty new, and I think we’ll see more of that to pushing the player to experiment with their ship building.

Review Fix: How do you want it to be remembered?

Baker: The Achilles conundrum. How do I design a ship good enough to win the next battle but leave in a week point so that when my crew inevitably defect I can take advantage of it next time?

Review Fix: What’s next?

Baker: More content and features! We’ve still got lots of ideas for ship pieces and styles, as well as missions and challenge modes. We’ll continue to engage the community as we have been doing during Early Access to get ideas and help prioritise what comes next.

mm
About Patrick Hickey Jr. 13858 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*