Review Fix Exclusive: Inside ‘Magic and Pawns’

Review Fix chats with Hang Ye, Game Producer and Jeffery Mo, Lead Artist for “Magic Pawns,” who discuss how the game came to be and what gamers should expect from the wild match-three tower defense hybrid.

Review Fix: What games inspired this one?

Hang Ye: I’ve played many social games and found that they were mainly in two genres. One is Match-3 and another one is tower defense. “Plants Vs Zombies” and “Candy Crush” are my favorites. When I worked with the team on game design, we studied over 30 games and found above two greatly enjoyable and addictive! So why don’t we combine them together?

Jeffery Mo: On art design perspective, we are kind of on our own. We decided on the main theme “Fairy tale” first. Then based on the theme, we came up with the color palate and character designs.

Review Fix: What has development been like?

Ye: Not going to lie, developing a game is very stressful. I’m very lucky to have a supportive team to go through this journey. From sketching the game flow to fine tuning the balancing, we had encountered many ups and downs. For example, since Facebook is blocked in China, engineers have to spend extra time to integrate the SDK while game designers have to study how to use the features in the most user-friendly way. Fortunately, after several bug-fixes, the SDK works.

Review Fix: How does it feel to be featured by Apple?

Ye: What a surprise. It’s a huge encouragement to our team. We really want to thank Apple Editors and App Store manager from China who give us this valuable opportunity. Although we did not get featured by our target market app stores, which are North America ones, we still felt grateful for what we got.

And it is a good heads-up for us as well because we are working on a new project targeting the North America. “Magic & Pawns” provides a good direction for us and it saves us tons of iteration time.

Mo: WE LOVE APPLE. Hahaha, it’s very exciting! Especially when you see you are one of the “Best new games”.

Review Fix: With all the competition on the mobile market, how difficult was it for you guys to try and make something that stood out?

Ye: Trends always change. If your game simply copies what’s hit in the market, it’s never going to work. Magic & Pawns is a pioneer in our company to scout what do users in overseas markets like, what do they want and how much they are willing to pay for a game. It’s not an easy task for a developer based in China but it’s worthy of our effort.

Review Fix: Bottom line, why must someone play this game?

Mo: It’s made in China, Hahaha. If you want to know why China becomes the next big spender in the market, maybe it’s a good chance to see the quality of a game developer yourself.

Ye: This game is fun. It’s unlike other match-3 game.

Review Fix: How do you want this game to be remembered?

Ye: I’d rather you remember Yes Game studio. Expect something cool and fun from us.

Mo: I would like them to remember it’s a game with its own style. “This looks cool!” “Not bad! Pretty fun.”

Review Fix: What are your goals for this game?

Ye: We’d like to collect users’ feedback from this game. We’d love to listen to their comments, advices and suggestions. My goal is to make my next game better based on the user feedbacks.

Mo: My goal is simple. I want to train my team to be more sensitive towards character designs and UI design.

Review Fix: What’s next?

Ye: A PVP game is coming! It’s named “League of Kitties” temporarily. Stay tuned!

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About Patrick Hickey Jr. 13856 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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