Those looking for a must-play puzzle experience on the PlayStation 4 will find Death Squared as a super casual, silly, charming and addictive romp that never lets up.
While in terms of story the game doesn’t do anything particularly to pull you in, the gameplay absolutely shines. Using both of the analog sticks to control your characters [in a single-player game], it takes some time to get used to. However, once you train your brain properly, you’ll find it a super casual, fun and immersive experience. The fact that it can be played in a multi-player setting as well makes it even more of a special title. It’s all about teamwork and fun. Because of that, this is where you’ll get the most enjoyment out of it. The multiplayer is so much fun that overall, it ranks as one of the best multi-player games on the console, right up there with TowerFall: Ascension.
In order to get the most out of Death Squared, however, you have to be patient. You will die, a lot in the game. Like A lot. Probably thousands of times. But like any great puzzle game, the payoff at the end is there. When you finish a level, you’ll want to pat yourself on the back and you’ll be eager for the next challenge. Make no mistake, Death Squared could easily eat up dozens of hours for anyone that really wants a challenging and immersive puzzle experience.
There’s some humor in the process as well. And well, it’s needed, especially considering how much you’ll perish over the course of gameplay. Feeling almost like a Twitch broadcast, you’ll have a character commenting on your play. It would be easy to play this game with the sound off because the gameplay alone is strong, but with the commentary on, it rounds out the whole game in a charming and fun way.
Overall, thanks to some of the best puzzle gameplay on the PlayStation 4, ever, Death Squared is an always enjoyable game that puzzle diehards will absolutely go nuts for. Anyone looking for something different and unique on the console as well will find it anything but a waste of time.
Patrick Hickey Jr.
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