Old School Gamer chats with Ezekiel Rage (Lead Developer) of Citadale: The Legends Trilogy, who lets us know how a love of 8-Bit action platformer on the Nintendo Entertainment System and Master System gave birth to a game that could one day end up on the Switch. Powered by its ability to be fun and a gothic art style inspired by Castlevania and a chip tune soundtrack, you have a retro, meets modern experience that doesn’t let up. Combining the original release on Wii U (Citadale: Gate of Souls) with two all-new sequels, the newest version of the game is the most complete available.
About Citadale: The Legends Trilogy:
A Dark Lord plagues the land … and only YOU can stop him. Play as Sonja Dorleac and bring an end to the forces of darkness by wielding the legendary Shadow Blade. Battle the creatures of the night with swords, axes, shurikens and more – and face off against horrific bosses. If you prove your strength, you can unlock alternate endings for the first two games in the series. A boss rush mode for the original game can also be unlocked if you get the “good” ending in first game!
For More on the Game, Click Here.
Old School Gamer Magazine: How was this game born?
Ezekiel Rage: Citadale started out as a Castlevania Legends remake project – something I decided to do in order to learn the engine. Over the course of development, I ended up making it my own project instead – while still paying homage to Castlevania.
OSG: What was development like?
Rage: Very frustrating, to be honest. I had no idea how to do basic things. I also had a ton of ideas that couldn’t be put into the game because I didn’t know how! As you can imagine, I spent hours just fixing bugs I was to blame for because I didn’t learn the engine properly in the first place. And then there was this whole Wii U debacle where we accidentally released a beta with placeholder graphics on the Wii U eShop. That was the worst part of all.
Patrick Hickey Jr.
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