You wouldn’t necessarily call the gameplay in Grand Theft Auto retro, would you? Well, it’s actually been over 20 years since the original GTA game hit shelves and as a result, it’s had an impact on a plethora of gamers and more importantly, developers. In this exclusive Old School Gamer Magazine interview, Shota Bobokhidze (Lead Developer, Shot X Studios) discusses the role the original GTA played in his new game, “Riskers,” and how it’s old-school gameplay mechanics are perfect for retro fans looking for something new.
Old School Gamer Magazine: How was Riskers born?
Shota Bobokhidze: Riskers was born on a hot summer day, when I suddenly felt a little nostalgic and wanted to play something similar to the old-school Grand Theft Auto games. To my surprise, I couldn’t find a similar game anywhere! So being a little disappointed, I thought to myself, ‘How many more gamers would love to play a classic GTA-like game today?’ That was the day I started working on the concept and first prototype for Riskers.
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Patrick Hickey Jr.
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