Old School Gamer Magazine chats with Wonder Boy and the Cursed Kingdom co-producer Philipp Döschl, who details the origin and creative process behind the newest original game based in the world of the cult-classic retro adventure RPG. With the blessing of original Wonder Boy creator Ryuichi Nishizawa, it’s easily one of the most anticipated upcoming retro remakes.
Old School Gamer Magazine: Why do you think The Wonder Boy games have made such a huge comeback?
Philipp Döschl: Because they’re well designed, fun games. The spirit of the series is very positive and many people of my generation (aged 35+) and older ones have fond memories of these games, either at home or in the arcades. The series had a performed a great evolution from the first Wonder Boy to the last Monster World release. We’re taking this evolution one step further to the next level.
Also, we all love to get back to our roots, what we used to play, watch, eat, experience or whatever when we were kids. This is also a reason why the Mini-NES and Mini-SNES are so tremendously successful.
OSGM: What makes this game different and special?
Döschl: Monster Boy and the Cursed Kingdom is not a remaster. It’s an original game which hasn’t been there before in any way. Monster Boy draws it’s inspiration from the original series and adds a lot of fresh ideas. I don’t want to spoil the fun of discovering all of this. What I can tell you know for example is that you’ll meet characters from the old series, such as Pepelogoo, as well as cameos and other surprises. Of course, there are tons of new features, locations, characters, NPCs, game mechanics and more that haven’t been in the series before.
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