Old School Gamer Magazine chats with Bumpy Trail Games Founder Miguel Antonio Rivera Casas, who details his new point and click adventure ‘Without Escape’ and lets us know how the classic library of the Gamecube and Nintendo 64 were influential in its creation.
Old School Gamer Magazine: How was Without Escape born?
Miguel Antonio Rivera Casas: The original idea for the game hit me when I was about 12 years old. I became a fan of the Resident Evil franchise after playing the Resident Evil remake on the GameCube. It was my first horror game – and I was in awe! Resident Evil made me want to make a horror game – but I didn’t have any programming or drawing skills/experience. The solution? Create a text-based adventure using HTML pages and hyperlinks that represented individual actions. I showed that game to some friends, and that was it – for a while. When I began learning how to program, I thought of adapting the game into a Windows application – with buttons and some drawings made in Microsoft Paint – but I soon had to abandon that project.
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