A Mothership You’ll Be Ashamed to Call Your Own

mz_02BThe first four expansion packs for “Fallout 3” tested a myriad of different elements and managed to successfully bring them into the series without a hitch. “Operation Anchorage” turned the game into a “Call of Duty” type of shooter, while “Point Lookout” and “The Pitt” told fun stories with plenty of room to run around and explore. “Broken Steel” strengthened the game’s one true fault, giving it an ending that was not only more memorable, but more logical as well.

The last expansion “Mothership Zeta,” however, fails to deliver on all of these fronts and feels like a bland corridor shooter, void of the heart that made the series one of the best in modern gaming.

The missions also lack the same variety of the other downloads, making you feel like you’re running around doing errands. While being captive on an alien ship is supposed to be a terrifying experience, there’s nothing particularly scary about “Mothership Zeta.” If you’re on level 30 and have a nice assortment of weapons and stimpaks with you, this is an expansion that should take about four hours to complete. Unlike “Point Lookout” and “The Pitt,” you won’t want to come back after you finish. You’ll most likely have problems navigating through it the first time, as many of the areas look exactly the same, so coming back and going through this excruciating process all over again is an unlikely one.

Other problems with this expansion include the minutest things, such as having problems opening and closing doors. For some reason, it’s harder to find the exact spot where you have to be looking to activate certain things. At first, we thought this was just our being rusty with the game, having not played it since “Point Lookout,” but none of the other packs or the main game seem to have this problem. Because of this, you may have trouble finding and picking up hidden items and opening up doors. When everything on the ship already looks incredibly similar, this is another problem the game could have done without.

While “Mothership Zeta” has a few cool weapons like the Drone Cannon, MPLX Novasurge, the
Alien Disintegrator and the shock baton to help you kill your enemies until you get your goodies back, they are not nearly as cool as some of the other weapons found in other packs. The Alien Disintegrator works well, but lacks the fire of the Drone Cannon, which unfortunately is as accurate as a cross-eyed hick from “Point Lookout.”

After playing through most of this expansion, you’ll almost wish you were still there.

Graphically, “Mothership Zeta” is a muddy mess. In standard definition, it’s often hard to see around corners and almost impossible at times to see people’s faces while they’re talking to you, ruining some of the campiest dialogue in the series. In high definition, it’s a bit better, but pales in comparison to its bigger brothers.

If this was any other game, belonging to any other series, its review probably would been a bit less scathing. But because this is “Fallout,” a game that many people have dedicated over 100 hours of their lives to, for nearly a year, you can’t expect anyone to want to leave the series on such a low note. If this would have been the first of five expansion packs for the series, many of its flounders could have been dealt with and possibly even forgiven, but to go out like this, is simply unforgivable.

Fallout fans deserved better than “Mothership Zeta,” an expansion that on its own merits, is mediocre at best and is nowhere near the caliber of its predecessors. Hardcore fans may want to buy it for sentimental value and to get a few more hours out of the greatest game on the system, but they’ll end up with a sour taste in their mouths for it.

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About Patrick Hickey Jr. 13853 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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