Great Start, Lackluster Finish

After the first few button-mashes and beat-downs, “Trinity Souls of Zill O’ll” is very exciting. At the start, you are brought to an intriguing and beautiful world, battling all types of barbaric enemies such as vicious wolves, and other frightening creatures. After the first few minutes, you’ve got to think there is plenty of fun to be had.

However, the more you play throughout the game, the repetitive moments add up. Employing the same fighting style as well as battling the same types of creatures, the game ultimately gets stale. The tired level design doesn’t help matters either.

But lets be fair here. “Trinity Souls” starts off very well, especially while you team up with different characters and use different weapons such as flamethrowers and swords. As you play on though, the game seems to die down because you are eventually taking on the same enemies. The way that they are defeated can be frustrating at times because it takes a great amount of moves to kill them.

A positive aspect of this game is having the main character fight in an arena filled with a ruckus crowd. This is reminiscent to the movie “Gladiator” and provides excellent ambiance. Nevertheless, it is disappointing that there are only a few arena battles, which is ultimately one of the game’s biggest strengths.

The storyline in the game is confusing. The missions as well are a bit weird. Throughout the game, there are missions where you travel from place to place on a map, but there are other options that are not important that get in the way and prevent you from jumping into the action. Although “Trinity Souls” has a similar style of gameplay to “Marvel Ultimate Alliance” [you have the opportunity to team up with other characters as well as switch with them], the excitement quickly dies because of the shoddy map [make no mistake, you will get lost in this game] as well as the boring missions. This alone can cause the gamer to just forget about the game all together.

Overall, “Trinity Souls” gets off to a great start by pulling the gamer into an exciting world filled with heroic adventure, but the excitement dies fast due to the repetitive action and lazy level design. This game had plenty of potential, but the fun is over before you know it.

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About Nick Valente 287 Articles
At the site, I'm a music, television and graphic novel kind of guy and that's what I'll be writing for the most part. Expect some book and music reviews as well though [insert demon horns here]. I grew up in Bensonhurst Brooklyn, the same neighborhood many of the best mafia films of our day were based on, idolizing guys like Robert Deniro, Martin Scorsese and Al Pacino. I'm also a big sports fan and follow the New York Yankees immensely.

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