Porting flash games on the PC to the Nintendo DS is an endeavor practiced quite often nowadays, but more times than not, there’s usually something lost in translation. It could be something as simple as the game losing its easy and intuitive control features, or perhaps something a bit mote complicated, such as the title not being deep enough for a console. Regardless, the process, most of the time, results in gamers missing out on what should be an easy home run for developers.
Luckily, Southpeak games, Miniclip.com and Asylum Entertainment have hit a four-bagger with “Sushi-Go Round,†as it’s not only fun, it’s loaded with gameplay options, is easy to pick up and play and is actually better than the original.
It’s not exactly a perfect package, but it is a great port or a fun flash game that can be enjoyed by a myriad of different gamers. On a system that is cramped with gamers like this, “Sushi Go Round†still finds a way to do more than hold its own.
Utilizing the DS stylus, gamers are thrust in a sushi kitchen and must memorize recipes and make dishes for their customers to impress their lady-love. Sure, the story may be weird and not make much sense, but the gameplay is so frenetic and fun that you won’t care why you’re playing at all. Simply put, with simple and engaging gameplay such as this, you’ll forgive many of the game’s minor flaws and meaningless story.
While the graphics themselves are nothing to marvel at, using simple 2D sprites and animations, repeating most of them throughout the game, they get the job done and are colorful enough to catch your attention. The same thing goes for the sound, which is originally upbeat and cheery, but eventually becomes repetitive and annoying. Again, with simple control, a nice learning curve and plenty of gameplay options and modes and nice customization options using the DSi [gamers can upload pictures, which can be used as customers, creating several funny and endearing moments] there’s plenty of game to go around.
Speaking of which, once the game begins, it’s all business. Make the wrong dish and you’ll waste essential ingredients, possibly losing the money needed to produce a profit and finish the level. The same thing goes for taking too long to make a dish, as after a while, the customer will leave without getting served, costing you an opportunity to make money. If that wasn’t enough, you’ll have to order more ingredients to keep up with your customers’ needs. You’ll have to keep yourself in a situation to make enough money to finish each level as well, as ordering too many ingredients could stop you from progressing to the next level.
Forcing you to use your brain in addition to your stylus only makes the game more fun and provides the type of experience you’d expect from a game of this type on the DS and amplifies it, creating a title that is as much fun on the go as it is in the privacy of your own home.
With all of these intangibles to keep in mind,while playing, “Sushi Go Round,†in spite of a few flaws with its presentation, is far from stale overall and has enough flavor on the gameplay front to keep you coming back for more.
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