So Much Creativity, Not Enough Generality

There’s a reason why the “Two Worlds” series has a following on the PC. Anything but linear, the game had so many customization options that any gamer that gives it a chance would find something fun to tinker with. The game was far from perfect on the PC however with accessibility issues that hindered the overall gameplay experience. At times, just navigating your inventory was a chore. It was even worse on the 360.

The 360 version, in spite of some work to make it more console-friendly, still felt like a PC game, in both appearance and flow. The end result was a game with unrealized potential.

The same thing can be said for its sequel.

Make no mistake, “Two Worlds II” is epic in size and customization. With the ability to create your own weapons and spells, you can play through the game in a myriad of different ways. The graphics are better than the original. At times, the lighting effects are undeniably beautiful and help tell, at times, a pretty interesting story.

Most importantly, regardless of its kinks, the game can be fun at times.

So why does the game end up only slightly better than average?

While the menus have been revamped a bit, it’s still difficult to manage items and with all the barely explained weapon and spell crafting systems, it can be terribly painful to do something as simple as manage your items. At times, it’s a painstakingly annoying process to just navigate the map. Unlike games like Oblivion and Fallout, which make traveling hundreds of miles a snap with an easy and intuitive map system, it’s way too easy to get lost in “Two Worlds II.”

In a quest-based game, this one aspect nearly sucks all the fun out of the gameplay experience.

At the same time, there are so many combinations of weapons and spells to create that every gamer should give this title a try. Your only restraint is your imagination. However, the tutorials for these gameplay elements are tough to decipher. Had the team at Reality Pump made these modes a bit easier to understand and intuitive, the game would have had much more staying power.

Instead, it continues the trend of the game being a bit too heady for its own good.

Graphically, the game has some hiccups at times too that rob the serenity from the otherwise excellent visuals. At the same time, it must be said that if you are planning to purchase or play this game, a flat-screen LCD TV is a must. On a standard definition TV, the text is entirely too small and lacks the contrast needed to accurately read everything from in-game texts to the number of items you carry. On a LCD however, the game is pristine and easily one of the better-looking action-RPGs on the system.

Nevertheless, you’ll notice throughout the course of the game that some of the animations are a bit choppy, as well as the cinemas, which make the characters look like they are in a “Godzilla” film. It’s not a big grievance, but ultimately it’s another blemish on a game that needs a bit more polish.

Had “Two Worlds II” been a bit more approachable and cleaned up, it could have been a memorable title. At this point though, its legacy is just like the game itself, overtly complicated. Judged by the sum of its parts alone, this game should be solid. The graphics, sound and hours of gameplay are a huge selling point and one that should not be understated.

But for some reason, the over-complicated menu and creation modes, in addition to the kinks that pop up along your journey, rob the game of an orc-bite-sized portion of the fun and make the game something you won’t mind missing.

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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