Review Fix chats with Space Keeper developers Maxim Babarinow and Martin Tjokrodiredjo via E-mail to get the inside scoop on the cool new mobile music adventure.
Review Fix: What makes Space Keeper cool?
Maxim Babarinow and Martin Tjokrodiredjo: Unique gameplay with high replayability, exclusive and highly immersive ambient music and sounds. Almost every level introduces a new aspect or reuses gameplay aspects in a new manner which keeps the game interesting even after playing many times.
Review Fix: What’s the object of the game?
Babarinow and Tjokrodiredjo: Collecting and combining elements, so called Space Energy Cells to ensure earth’s energy supply in 2312.
Review Fix: What was the inspiration for the game?
Babarinow and Tjokrodiredjo: At first we were working on a completely different kind of game. At some point we decided that it was too ambitioned for two developers. And that this type of game would not appeal to too many people. So at some point the idea come up: “Hey why don’t make a game where you take little thingies and push it all over the screen, let it bounce off of walls and such?” From then on the game pretty much evolved by itself.
Review Fix: The music by Ryan Andrew Smith is great, how does it play a part?
Babarinow and Tjokrodiredjo: The music plays a keyrole for giving the player the feeling of being up in space. We highly recommend playing space keeper using headphones. There is also an OST coming up featuring amazing ambient space music that shows our his full capabilities.
Review Fix: Who do you think will enjoy the game the most?
Babarinow and Tjokrodiredjo: The game will be most appealing to casual gamers. The entry barrier is set pretty low.Though regular gamers will also be challenged by collecting every last achievement and attempting to claim the top spot on the online leaderboards.
Review Fix: How do you want the title to be remembered?
Babarinow and Tjokrodiredjo: As a highly entertaining and relaxing experience.
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