Review Fix chats with PLA Studios Tom Page, who discusses the new Eternal Descent game on the iOS. A fun button-masher based on a cool comic book, Page and his team worked intensely to capture the look and feel of the comic, while making the game worthwhile for gamers.
Review Fix: What was the development process like?
Tom Page: Honestly, pretty difficult. Â We had a very specific idea in our heads about the way the game would look and it was something we were not prepared to compromise on. Â Given how amazing the comic art looks in every issue, the game environment just had to do it justice if it was to bear the name. Â This turned out to be much harder than we expected and we learned a lot about optimization, Unity 3D and the capabilities of the Apple mobile devices we were targeting. Â I should also say that Apple were very helpful and obliging throughout submission.
Review Fix: What’s your favorite element/feature of the game?
Page: It sounds gimmicky, but the rag doll physics. There’s a kind of childish glee in watching a demon go flying when you manage to land a full power hit. Â When combined with the special moves we have coming in an update soon, it’s simple fun.
Review Fix: Who do you think will get the most out of the game?
Page: Button Mashers. There is a level of tactical play for those aiming for high points, but you always get an excellent level of hectic carnage from frantic play.  Combined with the visuals, powerup assists and the fantastic audio we were lucky enough to have it all gives a pretty uncomplicated, gratifying feeling.
Review Fix: How do you think fans of the comic will feel about the game?
Page: I hope they enjoy it. Â But the real appeal for fans of the comic IP will probably come in the later additional content we have planned.
Review Fix: Do you think any prior knowledge of the comic book series is needed to enjoy the game?
Page: Not at all. Â Although it would go some way to understanding why this chap is running down a street beating up demonic creatures with a guitar.
Review Fix: What games do you think Eternal Descent takes its inspiration from?
Page: We owe a lot to Punch Quest and God of Blades. Â I think both of those games are pretty amazing and for me represent the two ends of the running brawler style spectrum.
Review Fix: How do you want the game to be remembered?
Page: A bit ridiculous and over the top, in a way only metal can be.
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