Review Fix Exclusive: Indy Aldorlea Talks ‘Millenium’

Review Fix chats with Indy Aldorlea, who discusses his new game, “Millennium.”

Geared towards the hardcore RPG fan, it features an epic story and plenty of cool characters.

Review Fix: What was the inspiration for this game?


Indy Aldorlea: I wanted to write a tale with a universal message, the importance of not losing hope even when everything is against you. Marine, the heroine in the Millennium series, is poor, alone at first, and too fragile to do much on her own. But she has the virtues of courage, persistence, an incredible sense of hope and dedication, and little by little she is able to gather dedicated followers around her and fulfill her destiny. Unlike most RPG, Millennium is not about saving the world from an overpowered enemy, it’s about finding a way for all people to live together in peace and harmony.


Review Fix: How did the creation of your other games influence it?


Aldorlea: Millennium followed the Laxius Force series so I was already « trained » to make games – particularly implement a gameplay, balance out stats, fill the game with secrets and quests, all that jazz. I also had a solid experience of leading a game to completion.

Review Fix:What’s the story like?

Aldorlea: Millennium takes place in the world of Myst, where a kind of huge megalopolis called Mystrock is the cradle of all wealthy and educated people – who of course are very protective of their advantages. Marine, a young girl whose father has just been hurt trying to meet the lords of Mystrock to get some help for his village, believes it is unfair to leave the people outside of Mystrock to die from disease and overall poor living conditions, so she attempts to unite the countryside in order to take part in the upcoming elections that will decide the next ruler of Mystrock.

The player follows Marine in her quest to find allies in the country and then triumph against the lords of Mystrock. A lot happens on the way (5 episodes in total), but I can’t spoil it all for you. What I can say is that she meets tons of characters, including a mischievous and tiny fairy that will settle in her earring and become her best ally as well as a kind of second self for her.

Review Fix: How is it different from the other games you’ll made?

Aldorlea: The story is pretty unique, and the artworks are among the best I’ve had. It also features a huge amount of innovation, such as promotions and double-promotions, the ability to summon Jeanne (the fairy) in the battlers for her to help, and an incredible showdown with a great deal of interaction at the end of the game. Something else that’s noteworthy is that players are given the possibility of exporting their savefiles from one game to another, a pretty rare feature in RPGs.

Review Fix: What did you learn while creating it?


Aldorlea: A myriad of small things that could probably be summed up in: polishing my game making skills. In particular, because Millennium is made of 5 episodes following the same story, it was important to keep things organized and tidy. In that regard, Millennium has been one of my biggest challenges. I can tell you I was pretty exhausted at the end of the fifth game. I also learned to develop character personalities and in particular « social » interactions between them. Since they all come from different places and cultures, and there are about 20 characters forming a group that is « forced » to live together, interaction was going to be important and doing it right required me to think through all possibilities and try to sound as realistic as possible. In such a big group, most people one day or another are going to want to say something, express themselves. Love is likely to happen, too, especially with such great-looking men and women. And to some extent it does. But you’ll have to play the game to know.


Review Fix: What type of gamers will enjoy it the most?

Aldorlea: RPG lovers first and foremost. They will enjoy the huge amount of secrets, quests, as well as the possibility to customize their heroes and choose their party. People who like a good and original story with colourful characters should also find it right up their alley. With the possibility to choose among 4 modes of difficulty, as well as optional mouse control and guiding arrows, this game is really suitable for most gamers.

Review Fix: How do you want this game to be remembered?


Aldorlea: As a beautiful story and a message of hope, that persistence and courage may overcome all the hurdles, even when things look highly dubious, not giving up, always fighting back, can sometimes do miracles. I think the story is the most important aspect of Millennium even if the game also delivers in terms of « RPG features ».

Review Fix: How important is it to get the game greenlighted on Steam?

Aldorlea: Extremely important. Steam is the biggest gaming portal in the world. Aldorlea needs to be where big things happen. Steam would allow me to reach more players and see my venture grow, resulting in bigger means to create even better games. Millennium has been very successful so far, performing very well on very different platforms such as Indie Gala, Groupees, Indie Royale or Big Fish Games, the next step would logically be to see it featured on Steam. Make it happen.

For more information on the game, head here: http://www.aldorlea.org/millennium.php

To Help get the game on Steam, head here: http://steamcommunity.com/sharedfiles/filedetails/?id=92968395

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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