Review Fix chats with ‘Depths of Fear :: Knossos’ Developer Philip Wiley, who discusses the recently released action/RPG.
“Depths of Fear: Knossos†places you in the role of the hero Theseus while he hunts the infamous Minotaur downward through the dark crypts, temples, palaces and caves of Crete, fighting mythical creatures along the way the likes of Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa and Hydra.
Review Fix: What’s the inspiration for the game?
Philip Wiley: The initial inspiration was my fondness of Roguelikes like Nethack and Moria; Depths of Fear is built around progressing downward through randomly generated levels. When doing the visuals, I thought a lot about Ray Harryhausen movies. The setting comes from my interest in history and Greek Mythology specifically.
Review Fix: What do you think is the game’s biggest redeemable quality?
Wiley: The game is at it’s best when you are creeping through a randomized tunnel avoiding a monster you haven’t seen yet. I still jump myself testing every once in a while when I turn a corner and something screams at me.
Review Fix: Can you discuss the visual look of the game? How would you describe it?
Wiley: 99% of the game is underground so it is very dark. There’s a lot of reference to the real life ruined palace at Knossos in architecture and frescoes.
Review Fix: You mentioned in a press release you took a risk making this game, can you discuss that a bit?
Wiley: I was freelancing and doing well for myself, but my heart was never in the projects. The specific risk I mentioned in that quote was Ramen poisoning
Review Fix: What are your hopes for this game?
Wiley: I’d love happy players and enough sales to fund the next game.
Review Fix: How do you want it to be remembered?
Wiley: A constellation in the shape of a bull. Also, I’d like it to be remembered as a unique experience that scared people.
Leave a Reply