Former Chief Design Officer of IBM’s sophisticated AI platform, Watson, Brad Becker discusses his upcoming Apple Watch and iOS game, “KOMRAD.†Breaking down the development process, as well as his hopes for the title, Becker gives us the skinny on this nifty “conversation game.â€
About KOMRAD, Courtesy of Sentient Play:
Your phone or Apple Watch chimes with a text message from an unknown number. In broken English, you’re informed that your online accounts have been hijacked — passwords changed, identity stolen. You can get it all back in return for a simple task: hack into a Russian computer untouched since the 1980s and probe it for useful information. How, exactly? That’s where your people skills come in, because K.O.M.R.A.D. isn’t any ordinary computer — it’s an experimental Soviet artificial intelligence that doesn’t know the Cold War ended.
Playing out as a real-time conversation between you and the roused AI, K.O.M.R.A.D. is a psychological narrative game based on real history and real technology. What does a Cold War era computer know, what assumptions will it make, and how can you gain its trust? Find out through brief text exchanges delivered via push notifications over several days. If you manage to make K.O.M.R.A.D. your ally, you can use this powerful technology for good. And if you fail, well, the fallout might be nuclear.
Inspired by 1980s text adventures and gamebooks, conversation games such as K.O.M.R.A.D. will tell stories via interactive dialogues optimized for Apple Watch and other mobile devices, in short bursts convenient for playing on the go and with branching outcomes that tailor consequences to players’ choices. K.O.M.R.A.D. will be the first release from the newly-formed Sentient Play, a lab Becker founded to explore the potential of interaction between people and advanced technology such as virtual reality, wearables, and AI.
Patrick Hickey Jr.: What has the development process been like?
Brad Becker: A lot of work! Developing for new technology always complicates things. But this was much more work because I essentially built the game three times from scratch: in HTML, then as a prototype app for the Apple Watch, and now as a real platform for conversation games with a full backend, multiple front ends, authoring tools, etc. I added additional developers to speed things up and to help ensure the game is a really good experience for players.
Continue Reading This Article From Review Fix Editor-In-Chief Patrick Hickey Jr. at Examiner.com
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