Review Fix Exclusive: Chris Suffern Talks ‘Super Mutant Alien Assault’

Review Fix chats with Chris Suffern who discusses his new game “Super Mutant Alien Assault,” which is currently available on Steam, Xbox One and PlayStation 4. An eclectic mix of combat, violence and awesome weaponry, it’s a game that’ll definitely cater to “Hotline Miami” and “Unreal Tournament” fans.

Review Fix: What games inspired this one?

Chris Suffern: Many. I’m as much a gamer as I am a developer. I’m always influenced by the games I play and love. So there are many, but I’ll just list the first 3 that pop to mind.

The core influence is Super Crate Box. I found the core concept of forcing the player to rapidly switch weapons tantalizing. Most games let you find your favorite weapons and then stick with them, as players like to play optimally. But this can get repetitive and boring. This forced rapid weapon switching mechanic was an exciting concept I wanted to explore.

Another main influence was Unreal Tournament. Their diverse range of creative weapons really stood out to me. At the time I was heavily playing Unreal Tournament, my friends were playing Counter Strike. I just couldn’t get into Counter Strike as the contrast in weapon sets was startling. Creative and diverse weapons have been a love of mine ever since.

Hotline Miami influenced my game in two ways. First was the soundtrack. Not in style, but in quality. Hotline Miami was the first soundtrack that I actually wanted to listen to outside of playing the game. And when my favorite track played in the game, well that was just magical. So I strived to compile an equally compelling soundtrack for my game. Second was persistent gore. The fact that enemies and the effects of combat stayed in the level forever had a powerful effect. Something I wanted in my game as well.

Review Fix: What has development been like?

Suffern: The full range of emotions. From huge highs to huge lows. The peaks and valleys do stand out. Game development valleys are incredibly hard. Blood, sweat and tears, figuratively. Okay, maybe some literal tears in my case. But the peaks offset that. Making games is such a fun and creatively rewarding experience. Then there are the huge swathes of midground. The long grind, when you know what you need to do, you know how to do it, and it just takes a damn long time to do it.

Review Fix: Bottom line, why must someone play this game?

Suffern: This game is an electric potent mix of fast skill based action, dynamic combat systems, brutal meaty violence, heart pumping backing tracks, and forced diverse creative weapon switching. There really is nothing quite like it in the games market. It’s why I had to make it. It’s why everyone must play it.

Review Fix: How do you want this game to be remembered?

Suffern: A best-in-class arcade platformer; with a focus on skill, dynamic combat, and a fantastic range of diverse weaponry you are forced to explore and use well to survive.

Review Fix: What are your goals for this game?

Suffern: My primary goal as a developer is to make a game I enjoy and want to play. Mission accomplished. I’ve enjoyed the hell out of playing this game during development. As much as I’ve played it, I can still pick it up today and have a blast. My second goal is to have enough financial success that I can fund my next game. I don’t need to get rich off SMAA, but I do want it to be financially successful enough that I can continue being a game developer full time. I love game development. It’s where my passion and talents intersect. I can’t see myself doing anything else. I have so many more games I want to make.

Review Fix: What’s next?

Suffern: Definitely another game. What exactly, I’m not sure yet. I have plenty of ideas, but they range in scope. I need to see how SMAA goes first, and see how large a game I can fund next.

Review Fix: Anything else you want to say?

Suffern: Three years ago I took a leap of faith and started this journey. It was just a dream. If someone had told me in three years time I would be releasing a game on Steam, PS4 and Xbox One, with the help of a publisher, I would have had a hard time believing them. I strongly believe people should have dreams, and they should be pursuing them. So if you don’t have one, get one. And if you do have one, and aren’t pursuing it, get after it.

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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