Review Fix chats with “Dungeon of Zaar†developer Noé Lecombre, the creative director of KURB studio, who discusses the game and its eventual release next year.
About The Game:
Dungeon of Zaar is an online strategy game developed for PC/MAC. It’s a turn-based strategy game focused on PvP battles taking place in an ancient and magical Castle where Explorers fight for treasures.
Review Fix: What games inspired this one?
Noé Lecombre: Of course there is Final Fantasy Tactics, I played this game a lot especially the Game boy advance version. But our game is really different from FF Tactics. There is no big adventure to follow, right now it’s only player vs player in a magical dungeon. The game is also inspired by games such as Pokemon and Magic the gathering.
Review Fix: Lets talk about the in-game art. What inspired that?
Lecombre: The art is inspired by classic heroic fantasy tropes that I like. We have well-known characters, such as a good knight, a bad magician, and a delicate priest girl in a robe. But I wanted to put a fresh look to them all, making this at the same time vintage, and brand new. But the Dungeon of Zaar is a place where warriors from around the world fight for treasures, so there should be some weird and unexpected foes too. I really wanted to make the game fell not too serious, far from occidental RPG/realistic game. I really like the art style of The legend of Zelda, and Megaman, in those games every character is really expressive and have strong physical features, we wanted something like that for our game.
Review Fix: What has development been like?
Lecombre: At the moment we are still working on the game! We plan on releasing Dungeon of Zaar early next year. But as it is our first game, and we don’t have much budget yet, we have faced a few issues. For example, our game is online, and it takes a bit of time to make things run without any problem.
Review Fix: With all the competition on the mobile market and in the indies now, how difficult was it for you guys to try and make something that stood out?
Lecombre: I think one of the most important things is to make your game either pretty, or having easy to understand and original mechanics. If you have both it’s even better. For Dungeon of Zaar, it’s hard to understand the mechanics just by seeing a few GIFs, so we have to make our best to have nice graphics. And also at the moment there is not a lot of PvP focused Tactical games so maybe we have a chance!
Review Fix: Bottom line, why must someone play this game?
Lecombre: Our game is a turn-based strategy game, but unlike most of those, we hope that everyone can try it and have some fun, we wish to make Dungeon of Zaar appealing to strategy game fans and new players alike. We think that our game really puts the creative spirit to work, as you can put together different mercenaries the way you like and see what fits your playstyle, it also requires a good sense of decision-making, our matches can end up quickly because every move you make can have a huge impact and during the battle. And at the end we hope that our game is a good way to have fun in multiplayer, either online or around one device in local mode, playing a calm game and yet exciting.
Review Fix: How do you want this game to be remembered?
Lecombre: I think the best reward would be players remembering having good times on the game!
Review Fix: What are your goals for this game?
Lecombre: Of course we want Dungeon of Zaar to be played by numerous players! We really want to see players embrace the rules of the game and have fun creating groups of mercenaries and experimenting strategies.
Review Fix: What’s next?
Lecombre: The next step for us is finding money to finish the game! Currently, it is 50% completed, but we are pretty confident that the game will come out next year no matter what.
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