Review Fix Exclusive: Inside War for the White House

Review Fix chats with John T. Douglas, Co-founder & CEO of GPAC, who discusses “War for the White House” and lets us know what makes this game a must-play, especially during election season.

For more information on the game, click here. 

Review Fix: What is WAR for the White House?

John T. Douglas: WAR FOR THE WHITE HOUSE is the first-of-its-kind political warfare simulator that takes the Presidential election off the campaign trail and onto the battlefield, turns hot-button social & political issues into weapons of mass destruction.

Those issues include:

➢    WAR ON FAMILY VALUES
➢    WAR ON EDUCATION
➢    WAR ON TERROR
➢    CLASS WARFARE
➢    WAR ON WOMEN
➢    THE RACE CARD
➢    POLITICAL JUJITSU
➢    BOOTS ON THE GROUND
➢    CARPET BOMBING
➢    SUPER PAC
➢    ADMAGEDDON
➢    FORTUNES OF WAR
➢    MOUTH-TO-MOUTH COMBAT

WAR FOR THE WHITE HOUSE is a fresh, innovative, and challenging variation on the classic card game “WAR”, a fast-paced, fun, and unpredictable gaming experience:

➢    Daringly, innovative concept of waging political warfare for the White House.
➢    Edgy, sarcastic, lampoon of US Presidential campaign.
➢    Fun, fast-paced party game so simple, even a politician can play it.
➢    So exhilarating, you’ll want to quit your day job to become a career politician.

Review Fix: What has development been like?

Douglas: Creating a politically themed game that was fun, humorous, and educational proved challenging. Political games are by their very nature convoluted, predictable, and tedious, (much like politicians). We wanted to create a politically themed game that would lampoon the political process, be fun to play, appeal to players of all ages, ideologies, and political preferences, and provide the player with meaningful insight about the electoral process.  We briefly considered designing a WAR FOR THE WHITE HOUSE board game but abandoned that format in favor of a card game that would be mobile (fit in your pocket), easy to learn, fun to play, thought provoking (stimulate vigorous debate and discussions among players), and capable of supporting several formats (WAR & POKER).

Developing weapons for the game was a simple task as politicians routinely assign military terms to issues during political campaigns. We decided to convert those terms into an arsenal used to conduct political warfare.

However, incorporating that arsenal into the game of WAR was another matter. Finding the right balance between the political weapons of war and a stimulating yet unpredictable path to victory required extensive testing, refinement, and adaptation.

Once a viable paradigm for the game had been created, developing compatible artwork that conveyed the look and feel of the game required an even greater effort.  We tried a variety of approaches ultimately going with images of the nation’s capital and the White House under siege, ravaged by war, and in ruins, symbolic of the seemingly endless conflict raging within our political system.

Review Fix: This game would be great on the Nintendo 3DS. Any plans on a port?

Douglas: WAR FOR THE WHITE HOUSE was recently converted into a digital format via Tabletopia which can be accessed at https://beta.tabletopia.com/playground/play/war-for-the-white-house-tyqtn0. We are currently in discussions with a number of independent developers about ways we could bring the WAR FOR THE WHITE HOUSE concept and brand to a number of mobile gaming devices.

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About Patrick Hickey Jr. 14230 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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