Review Fix Exclusive: Inside ‘Zombie Gunship, Inc.’

Review Fix chats with Borja Guillan, game lead on “Zombie Gunship, Inc.,” who discusses the game’s development, gameplay and future. Building off the success of the previous games in the series, Flare Games’ newest game just might be their best yet, no easy feat after the massive success of “Nonstop Knight.”

Review Fix: What has development been like?

Borja Guillan: We started off last year by focusing on capturing the viscerally satisfying experience found in Zombie Gunship (released in 2011), but ramping up the overall quality even further. We then went to work scaling the game to incorporate a brand new range of weapons, zombies, and environments, which as you can imagine has been a lot of fun!
In addition to that, we’ve added to the apocalyptic feel of the game by allowing players to build a base, which they can develop and defend from the zombie hordes. This base-building aspect is new to the franchise and really adds to the immersive gameplay experience that the developers at Limbic are creating.

Review Fix: What makes this game special?

Guillan: If the zombie apocalypse was real and you had the deadliest range of weapons at your disposal, Zombie Gunship, Inc. is exactly what that would look like. The proprietary FLIR (forward looking infrared) cam visuals bring about levels of immersion and realism never found on mobile before.

We believe the current generation of mobile shooters have failed to deliver that AAA console-grade experience to touchscreen devices: their controls are clunky or the overall quality falls short. Or both. Zombie Gunship, Inc. takes the essence of a great AAA shooter and delivers it for mobile in a way that feels natural and accessible.

Review Fix: How is it different from previous games in the franchise?

Guillan: Our focus is to build more great features on top of the success of the original game. Aside from developing and defending your own airfield (as I have mentioned), the game will boast a much bigger PvE campaign with multiple game modes and scenarios, while this time around you have troops on the ground, with your job being to ensure their survival while they loot zombie-infested locations for valuable resources. And of course we’ve significantly ramped up the number of weapons available to unleash from your AC-130 gunship, which has impacted the amount of work we have invested into ensuring the realistic look of the explosions and the weapons themselves.

Review Fix: Since it’s being billed as a console-quality shooter, any plans for a release on a major console?

Guillan: No, not at the moment. For now, our attention remains completely focused on launching for iOS and Android mobile devices in Q1 2017.

Review Fix: Bottom line, why should someone pick it up once it’s available?

Guillan: We promise a console-grade shooter for mobile that is all about high-definition visuals, intense scenarios, awesome weaponry and a rich, compelling post-apocalyptic world for players to explore and loot. In addition, the game is developed by an award-winning studio and considering the success of their last Zombie Gunship game – it was #1 top grossing and an IGN Editor’s Choice – we can’t wait to see player reactions to this new installment.

Review Fix: What’s next?

Guillan: We will soft launch the game in selected territories in the coming months and make improvements to the experience based on player feedback. From there, we move towards our Q1 2017 worldwide release and start planning some of the cool branding ideas we have for launch!

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About Patrick Hickey Jr. 14230 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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