Review Fix Exclusive: Inside ‘Onirism’

Review Fix chats with Stephen Delmail, Project Manager for the upcoming adventure game, “Onirism.” Breaking down the inspiration for the game and more, Delmail lets us know why we should try it out.

For more on the game, click here.

Review Fix: How was this game born?

Stephen Delmai: Well the prototype started as a student project from 2 members of our team for their graduation. After that, they continued working on it because they wanted to push the game further. Since we were all from the same school and all wanted to work independently from the big companies, we created a “Studio,” gathering everyone.

Not so long later, we all dived into what the game had become, and we decided to join the adventure, using all our skills to created something truly special.

And now, we’re a team of five Graphic designers and one programmer working almost full time on the project.

Review Fix: What has development been like so far?

Delmai: It is an incredible experience. We discovered so much and learned even more. We became really conscious of things we misjudged or didn’t know at all. It is a real adventure.

Review Fix: What makes this game special?

Delmai: We do not think Onirism is “special.” It is a game we’re making with all our hearts and with all the love we have for videos games in general. We mixed everything we love and try to make it work the best way possible while adding our sensitivity in the graphics and the message we want to share.

As I usually say: It is our love letter for all video games through us.

Review Fix: What games influenced this one the most?

Delmai: We’re inspired by what I call the “golden age” of video games, in the late 90s-Early 2000s. We looked heavily at games the likes of The Legend of Zelda, Metroid, Croc, Spyro, Jax & Daxter, Ratchet & Clank, Rayman…etc.

Review Fix: As an indie studio, what do you think you guys do differently than the big studios?

Delmai: You mean aside from working without getting paid (haha.) I’d say the major difference is that we have to work on so many domains. I did game designer/Graphic designer studies, but on an everyday basis, I spend a lot of time maintaining contact with reviewers, making sure everyone works in the right direction, responding to people on Twitter, creating Facebook posts.

If you’re up for the indie path, you have to be curious about everything, be willing to learn and not chain yourself in only your domain.

Review Fix: Do you think preserving older gameplay mechanics in new games is important?

Delmai: It depends on what you wanna make feel to your player. For Onirism, we’re intentionally putting those kinds of mechanics because we want people to remember what videos games made them feel like. But if you want to try completely new things out, go ahead! Video games have almost infinite possibilities, as long as you take care of how you treat your players and what feelings you want to convey.

Review Fix: What’s your favorite memory as a gamer?

Delmai: Spending evenings and nights in front of Oddworld: Abe’s Odyssey with my father while my mother went to my sister’s dance shows. It’s nothing really precise, but I loved those moments. That’s what I like in videos games in general, sharing.

Review Fix: How does this game disrupt the video game landscape?

Delmai: We have a feeling that a lot of people want some more simple games, where you can follow a story and go through an epic journey on your own. At the moment games are a lot about open-worlds, competitive multiplayer, farming for loot, etc. We wanted to go back to the basics. Sit back, and let yourself in the world we’re creating and go aboard the journey with Carol and the others characters.

Review Fix: Who will enjoy this game the most?

Delmai: For the look, I think kids might enjoy it a lot. We do not aim at this kind of public, but with the colorful graphics and seeing how kids reacted when we showed the game on conventions in France, it was made clear to us.

But thats not only them, we are targeting people like us, that loved games back then, and still love them today. We all have special memories when you bring up games we played younger.

Review Fix: How do you want this game to be remembered?

Delmai: Well… As a good journey. We do not think we’ll change the whole industry, or even that we can make a big impact. We only have a story and a message to share, and want to share it the best way possible.

Review Fix: What are your goals for the game?

Delmai: To finish it. It’s our first project, and it’s very (maybe too much) ambitious. We are ready to fight for it until the end. We’re not even thinking of what would happen afterwards.

Review Fix: What’s next?

Delmai: Well as I said our focus is only on Onirism at the moment, but if we can finish this one, you can be sure we’ll continue to work even harder to make more games. For most of us video games are a big part of our lives, and we want to be a part of it too.

Review Fix: Anything else you’d like to add?

Delmai: Well… play the game! The demo is out, it’s free, and we really look into everything that comes our way. Do videos, streams, parodies, drawing, whatever you like. We are doing this game for you, for everyone, so come aboard.

[embedyt] https://www.youtube.com/watch?v=7IsaawU14sc[/embedyt]

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About Patrick Hickey Jr. 14262 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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