Review Fix chats with J-F Mitchell, president, DryGin Studios, who discusses their upcoming game, Bio Inc: Redemption.
The medical malpractice simulator will exit early access and accept walk-ins on PC via Steam on March 8, 2018.
New content debuting at launch includes online multiplayer complete with leaderboards and matchmaking system, sandbox mode, female patients, and new stages including a boss for each of the life and death campaigns.
Diagnose and save patients suffering from real diseases or see how quickly you can kill them with infections of your own. Take on a friend and see who will prevail in the battle for life.
Review Fix: How was this game born?
J-F Mitchell: The original idea came back in 2013 when we were designing a strategy game for mobile. We wanted to create something in the same genre as Plague Inc, yet completely different. Back then, we had the idea to do the Death vs Life concept, but the scope was simply too large for our small team, so we launched just the Death side on mobile. Given the success of the mobile game (12+ Million downloads) we decided to go ALL IN and create the ultimate Bio Inc experience on PC.

Review Fix: What makes this game special?
Mitchell: We all have a body, a heart, lungs, we all get sick, we all have history with diseases… In other words, Bio Inc. has something in it that we can all relate to. There is also something quite special/wicked about the idea of “torturing†a host.


Review Fix: What games from the past have influenced it?
Mitchell: Plague Inc. Also, it isn’t a game, but the tv show House did play a major role in terms of the stage scenarios.
Review Fix: What did you learn during the development process?
Mitchell: Way too much. Building the entire disease/diagnosis/treatment database was not for the faint of the heart. When you spend months researching and modeling diseases, you eventually become a little bit of a hypochondriac.
Developing the Life side with the symptoms and diagnosis/treatment system was very interesting to see the decision process for identifying potential diseases. Implementing this process to an A.I was also interesting in terms of how day to day medicine may be in 20 years from now.
[embedyt] https://www.youtube.com/watch?v=g2yOefGKlVw[/embedyt]
Review Fix: Any fun stories?
Mitchell: It relates a little bit to the previous question but while we were working on building the tech trees for the nervous systems, I did a lot of research on diseases such has depression, dementia, chronic stress disorder, etc.… Eventually, google picked up on it and I would get anti-depression, anti-suicide, CALL FOR HELP now type of ads everywhere on the web trough AdWords!! Needless to say, I had the same issue when we implemented the STD sex wheel… hahahaha…
Review Fix: Bottom line- Why must someone play it?
Mitchell: If you’re a fan of the Plague Inc genre or you love medical themed stuff, this game is for you. Both campaigns are truly different in the way they play and the ambiance and provide you ….
Review Fix: The game is beautiful. What inspired the art?
Mitchell: Well, it is hard to pin point, but we wanted the game to look futuristic and high tech yet keeping that “organic/bio†feel to it. I would say that most of the inspiration came from movies such as Elysium, Iron Man, Minority Report and others.

Review Fix: What’s next?
Mitchell: Just like we did on our Early Access period, we will listen to people to figure out what are the next updates will be for the game. We have some idea such as new multiplayer modes, new diseases, scenario creator, but we before committing to anything, we will gather community feedback and start from there.
We are extremely happy with how the game has progressed since its Early Access launch with tons of major features like multiplayer, gender selection, and sandbox mode. The audience has been helpful with understanding what must come first!
Leave a Reply