Labs Games’ Mark Collins discusses their newest game, “Safe House.†Inspired by a love of ‘60s spy films, it’s a nifty adventure making use of both new and old game mechanics.
About Safe House:
With an art style that harkens back to classic spy films, Safe House will transport you to the fictional world of Kazataire – a nation suffering from chronic corruption after a devastating military coup. Take on the role of an intelligence officer with the CIA who joins an elite task force bent on collecting valuable intel and toppling those in power.
Get ready to recruit, train, and deploy spies from a top-secret location that’s perfect for running a modern spy ring. Complete missions to earn new abilities and unlock operations – leading to a number of possible endings in the single-player campaign. A spy’s life is never easy. To earn revenue, use tradecraft to break codes, forge IDs, exchange secret phrases, and more.
About Lab Games:Â Â Â Â
Based in Vancouver, Labs Games is a one-man studio founded in 2015. With the flexibility that comes with being a micro-studio, Labs Games is able to create fun, experimental titles like Safe House. To learn more about Labs Games and Safe House, please visit http://www.labs.games.
Old School Gamer Magazine: How was this game born?
Mark Collins: Labs Games are huge fans of spy movies and games, especially ones with that retro ‘60s feel. We’ve always wanted to create spy game in that style, but with a bit of a twist. The goal was to approach the familiar genre at a new angle- from the eyes of not the super spy, but his boss.
Old School Gamer Magazine: What has development been like so far?
Collins: Safe House was developed by a one-person dev team, which is always a challenge, but it’s fulfilling. There’s a lot to juggle, but in the end, it’s very satisfying to see all the pieces come together. The game has had a group of loyal Kickstarter backers, and it’s been great to see their enthusiasm throughout the development, so that’s always been a good morale booster.
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