Fallout Shelter (Switch) Review: Same As It Ever Was

For those who have experienced the Fallout and the Wasteland series from the beginning of their existence, a game the likes of Fallout Shelter on the Nintendo Switch is so much more than a mobile game. With a focus on gameplay objectives and story and simple graphics, it’s as close an experience to the original games, but still within the fines of a mobile game.

While nothing has changed to the formula of the game since it was released in 2015, the 2018 Switch version is a great way to kill some time on the bus or train. Although it doesn’t redefine the sim experience either, being able to play it on the Switch screen makes it an upgrade over the iOS version.

The game’s premise, for those who have been stuck in a vault for the last three years, is all about setting up a dwelling for a community of people to survive the consequences of a nuclear wasteland. Food, water, entertainment, weapons, electricity, everything you can think of must be provided for your vault dwellers. It’s an intense experience at times, but it becomes one that you’ll connect to after a while. Seeing your dwellers have children and even passing away will induce smiles and frowns. This experience alone is cool enough to at least try the game, but seeing your tiny vault become a massive society is far cooler.

Continue Reading at Old School Gamer

mm
About Patrick Hickey Jr. 14318 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*