Developed by Grapplehook Games, Skorecery has the dubious moniker of being considered a hybrid genre title. Not fully a fantasy arcade piece, and yet not truly a direct combat experience, Grapplehook Games pieced together an interesting work multiplayer mayhem that at times is fun but mostly awkward gaming experience. Everything about this title, from its awkward controls to its lack of story is puzzling when one considers the lengths its developer goes to in presenting the fantasy-inspired backdrops present in every level. This is not necessarily a bad game, by far it has a lot going for it. But its banal and run of the mill player versus player mayhem becomes immediately boring after a few playthroughs.
With just two main characters to choose from, a male necromancer and a female mystic, players realize the shortcomings of this indy game right from the outset. Odd considering that four players can engage in magical duels at the same time and yet the only thing that separates the two gender-based classes are an array of color patterns. Such is lack of imagination inherent in this title that two players can choose the mystic character class with only differentiating colors proving the difference in their choice. Both classes play and move almost exactly the same, with the vanity of their appearance being their only determining factor. Such structural design choices made by Grapplehook Games are puzzling and in the end greatly affected the enjoyability of this title.
The Gameplay
Essentially,
Features
Although the premise is simple, destroy each other’s runes using a multidirectional magical orb, the execution by far is not. The extreme shifts in projectiles, the different planes your character can shift to, and the overall mania of the multiplayer local coop are great touches by far. But where the game lacks the most is in its core gameplay mechanics. There are only a handful of gameplay types to choose from, ranging from an annoyingly rudimentary tutorial to an uninspired one-off exhibition mode. The twin stick aiming system is also frustratingly difficult to control in 2D, as aiming at opposing player’s orbs can be made even more frustrating when trying to latch onto one sphere with the left thumbstick while aiming it with the right. Twin stick design works perfectly in vertical shooters, but in a p v p battle mania style of a game such as Skorecery, it comes across as clumsy and unnecessary.
The Cons Greatly Outway the Pros
As a game that relies so heavily on targetting combatants runes, its execution is frustratingly subpar. It would have been much easier to utilize a simple single analog thumbstick to aim and one of the action buttons to commit character combat rather than implementing a nonsensical twin-stick action design. This is by far the biggest let down of Skorecery and is by far much worse than just the banal gameplay. Nothing about this product is exceptional nor is the doggest controls anything to rave about. Even the character choices are painstakingly mediocre. The Mystic and the Necromancer are very similar in their abilities. Either choice will not affect the replayability of this game since their appearance is really the only differentiating factor. Their magic and skill sets are identical which renders their selection inconsequential in the end. This a big let down for anyone who enjoys the fantasy setting and all that it pertains in grandiosity. Here, the characters are anything but grandiose nor are they particularly well animated. For the player, the joy that comes from this work is in its background and unabashed simplicity. A lack of imagination in a setting that should be full of vivacious tropes is truly the problem at heart with
The Verdict
Regardless of where your tastes lay,
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