Review Fix Exclusive: Christophe Vanhille Talks ‘Terra Incognita’

Review Fix chats with video game designer Christophe Vanhille, who discusses the FPS Action RPG “Terra Incognita.”

Review Fix: How was this game born?

Christophe Vanhille: The game is a Uchronia. Initially, I think everything had to rest on a simple question: What would humanity be if the dinosaurs had survived the cataclysm that wiped out them? (To the extent that humans would have managed to survive and evolve …)

Review Fix: What is your role in the game?

Vanhille: I am the designer of the game.

Review Fix: How has the development been?

Vanhille: Pretty good. I remember having maintained some small devlogs during development, on sites dedicated to the creation of video games. It was really cool because I got to get some feedback on the game as well, which can be a lot of fun and motivating for the game.

Review Fix: What makes this game special?

Vanhille: I think the interest in the game is mostly History and Legends. This allows you to immerse yourself in a medieval world that would be parallel to ours, while giving a certain depth to the legendary stories of this time.

The attraction for the Techno-Magic, quite subtly introduced into the game world, is also very interesting.

Review Fix: Which games influenced this one the most?

Vanhille: The series of games Ark Survival, Hexen, Conan, Diablo, Baldur’s Gate, Fire Emblem, and many others …

Review Fix: What were the main lessons learned?

Vanhille: Designing an atypical game world and making it realistic and coherent is not an easy task …

I think I have deepened all of my knowledge in terms of development, especially for a better balance of game-play. As well as in terms of optimization of resources, without forgetting of course the visual and sound atmosphere in the levels.

Review Fix: Do you think it’s important to preserve old game mechanics in newer games?

Vanhille: Of course, it is even quite in the spirit desired for our artistic direction. As the saying goes, there is no point in reinventing the wheel. It is always better to be based on pre-established concepts.

Review Fix: What is your favorite memory as a player?

Vanhille: Personally, I may have a slight preference for the Inca level, especially for the legend associated with it, taken from the game: “A very old Inca legend says that one should not approach the saurians (a kind of giant lizards living in the jungle), and they should even be hunted! Their bite causes a contagious disease which necroses and transforms the victims into lizards … “

Review Fix: How have your previous experiences in the industry helped this game?

Vanhille: A little on all aspects … But especially in terms of Level Design I think …

Review Fix: How do you want this game to finally be remembered?

Vanhille: A good experience of Heroic fantasy for all ages, for young and old. The breach between our world and Terra Incognita is not very deep. We can often slip into it without even realizing it. But this time, with this game the step is now well crossed, and for good …!

Review Fix: And after?

Vanhille: Probably a second opus in the world of Terra Incognita, which will come if the first one catches the public interest as much as we had hoped.

Review Fix: Do you have anything else to add?

Vanhille: I think this second installment will be even more intense, with more epic adventures and still many other places to explore, in particular with more confrontations and also a lot of puzzles to solve.

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About Patrick Hickey Jr. 14316 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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