Old School Gamer Magazine chats with Kevin Glaap/Rel (Founder & Lead Developer, Rel.Pink) who details the creative process behind their new title, Femdemic.
About Femdemic:
Femdemic offers two very different story paths – Liberation and Compliance – that share similar core gameplay: Click to grow bacterial factories, which slowly transform your host’s body into a more feminine form. Once every host has her desired shape, your mission is complete. Of course, nothing on Earth is simple. Even though women are happy with their new bodies, transphobic groups threaten to tear the planet apart in their rage. Told from the perspective of the alien bacteria, Femdemic shares witty, often cutting takes on the social and political fallout.
Old School Gamer Magazine: How was Femdemic born?
Kevin Glaap: During my time as a game developer over the last ten years, I’ve often felt the need to get creative with game jams every now and then to not get burned out by long development cycles.
During the pandemic, I started making a game called BMO TV for a sex-positive Patreon audience, and after some time, I felt the need to do another game jam. I always wanted to experiment with making an idle game but wanted to create something that would also work for my Patreon audience. So Femdemic was originally born as a small side-project, but the feedback was so positive that I decided to expand the idea and turn it into a full release.
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports.
Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders.
His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023.
Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief.
Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale.
Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.
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