Old School Gamer Magazine chats with Sobaka Studios’ Head of Studio Dean, who details the REMEDIUM: Sentinels’ development cycle and the buzz leading up to its release this Summer.
About REMEDIUM: Sentinels:
Defend new areas of a plague-ridden continent with more mighty metallic machines to choose from. Devastate never-ending masses of mindless chimeras and brand new bosses with a wider variety of scientifically modified weapons.
Developer Sobaka Studio and publisher ESDigital Games have added several new weapons, enemies, bosses, maps, and more during its period in Early Access, with HUD and interface improvements as well as world wide leaderboards debuting with 1.0.
Old School Gamer Magazine: How was this game born?
Dean: Hello! We can think of some main factors that motivated us.You see, we are working on several big projects – some of them announced. At some point, each project enters a phase where there are many routine processes, but the team wants more action nevertheless :) At the same time, the development method of early access is becoming more popular. Moreover, our team fell in love with Vampire Survivors and can’t get over it… All of this said, we decided to start a new project inspired by Vampire Survivors.
In parallel, the release of our big game REMEDIUM is approaching. Then, a thought came to mind. Why don’t we develop the same universe and lore in several projects? Usually, a prologue is created to answer lingering questions, but we thought: “let’s make it another project or maybe not just one :)))”.
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