Review Fix Exclusive: Mike Piero Talks Being Dragonborn: Critical Essays on The Elder Scroll V: Skyrim 

Review Fix chats with Being Dragonborn: Critical Essays on The Elder Scroll V: Skyrim co-editor Mike Piero, who discusses the efforts in putting this work together.

About Mike Piero:

Mike Piero is a Professor of English at Cuyahoga Community College in Cleveland, Ohio.

About Being Dragonborn: Critical Essays on The Elder Scroll V: Skyrim

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to “playing” 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Review Fix: What’s the main reason why you decided to do this book?

Mike Piero: Being Dragonborn: Critical Essays on The Elder Scroll V: Skyrim began as a conversation at a Popular Culture Association conference publisher table with Layla Milholen from McFarland & Company. I had put hundreds of hours into The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) since its release and had been writing and presenting a bit on the game, one of the most popular, enduring video games of the 2010s in an immensely successful and longstanding franchise. She was interested in a volume of essays on Skyrim, so I started working towards one with Marc A. Ouellette (Associate Professor of English, Old Dominion University) graciously joining me as co-editor. 

Skyrim was a great game to work with in part because of its vast cultural landscape, history, and lore: from environmental concerns to white nationalist narratives, gender oppression to ethical turmoil for players, Skyrim is a rich, complex, and politically fraught storyworld that in many ways mirrors our out-of-game realities, power dynamics, and political controversies. Not all Skyrim fans will agree with some of the research-driven interpretations in the collection, but that’s a strength of the collection: it pursues rigorous thought, questions, rhetorics, narratives, social problems, and power dynamics that appear within the game with intellectual courage and humility. The best books are the ones that give you new ways to think about something familiar, books that de-familiarize a topic. Being Dragonborn does precisely that. 

Review Fix: Why is Being Dragonborn special to you?

Piero: Being Dragonborn: Critical Essays on The Elder Scroll V: Skyrim holds a special place in my heart for several reasons, including it being my first edited collection. Beyond that, Being Dragonborn was an enriching collaborative experience with my co-editor and, at the time, doctoral advisor, Marc A. Ouellette. I’ll always be grateful for his kindness and expertise in helping me learn the process of editing a collection, writing a book proposal, and so many other writing/research/publishing processes. Thirdly, and most importantly, the academic contributors to this collection are brilliant, engaging, and rigorous in their thinking about this game. For me, Being Dragonborn was definitely a labor of love, one that allowed us to think critically about this formidable game and imagine how its themes, images, narratives, and mechanics overlapped with contemporary culture and systems of oppression. 

Review Fix: What was the research process like for this one?

Piero: Well, I was also finishing my Ph.D. at the time (later published as Video Game Chronotopes and Social Justice: Playing on the Threshold, Palgrave Macmillan, 2021), so I was already neck-deep in game studies research. I replayed Skyrim as a Khajiit, taking notes on what I observed as I played, and read everything I could find on Skyrim, including all of its three-volume set of books of lore and history, The Skyrim Library. Since Being Dragonborn is an edited collection, we wrote and issued a call for papers (CFP) to solicit other book chapters from scholars and game enthusiasts. Since these interpretations of the game are research-backed, they help us understand more about the rhetorical, narrative, and ludic operations driving interest in the game but also the systems and structures of power outside the game that find representation, however subtly, in this video game—like in all video games. 

As an editor, much of my work—beyond co-writing a chapter and the book’s introduction with Marc—was to champion the authors’ vision for their essays and help shape the chapters into a coherent sequence of readings for our audience. It was a Tetris-like endeavor in some ways, fitting chapters together into sections, looking for where they meet and fit snugly, and thinking about how the chapters talk to one another in the collection. I also worked to help the essays become as stylistically accessible as possible not only for a scholarly audience but for popular audiences as well. We had to turn away a lot of excellent essays due to the huge response we received due to spatial constraints, but I couldn’t be happier with each essay in this collection. 

Review Fix: What did you learn that you weren’t expecting through this one?

Piero: Besides learning how to put together a book index (for which I think I have a natural predisposition, take that for what you will—haha), I learned how richly diverse players’ gaming experiences can be. We enjoyed a very diverse collection of authors in Being Dragonborn, and seeing how they braided their academic disciplines, research areas, and play experiences together was nothing short of magical. I couldn’t have asked for a better group of contributors, who seriously came through in support of this book, all during the start of the pandemic, no less! 

Review Fix: Who will enjoy this one the most?

Piero: Skyrim and gaming fans will enjoy the thought-provoking analyses of this game, as will game studies scholars and other academics interested in popular culture and new media. We worked to make this volume speak to a crossover market of gaming enthusiasts and scholars, a challenging task, but one that offers field-defining research in a style that non-academics interested in gaming, philosophy, cultural studies, and history can enjoy. 

It’s funny: the day after you reached out to me about this interview, Bethesda announced their surprise release of the remastered version of The Elder Scrolls IV: Oblivion. I just started playing it, and it’s incredible. Being Dragonborn, while focused on Skyim, would also definitely be of interest to those enjoying the nostalgic ecstasy of this new Oblivion release. 

Review Fix: Why should people pick this one up?

Piero: Every essay in this collection is a gem, including and especially the first essay by Josh Call and Thomas Lecaque that grows more relevant each day: “From Hero to Zero: Nationalistic Narratives and the Dogma of Being Dragonborn.” Being Dragonborn speaks to how games serve as carriers of culture in a particular historical moment, and Skyrim’s continued popularity registers some of those dominant, problematic narratives in fascinating ways. There are some difficult, problematic, and sometimes downright objectionable political narratives in the Skyrim region during this time of civil war, and this essay—among others in the collection—interrogates these matters with clarity and insight.

Review Fix: What’s next?

Piero: My debut gaming-themed novel, Rogue Burnout, is seeking a home and is represented by Mark Gottlieb at Trident Media Group in NYC. I’m excited about this queer coming-of-age novel that incorporates a lot of game studies ideas and philosophy into it as it follows and esports gamer, Pan, during a high-stakes tournament that his team must win to keep their corporate sponsorship. Folks can follow the link above to learn more about the novel and sign up for my free newsletter for updates on the project. 

I’m also writing a popular nonfiction book, tentatively titled High Score: A Cultural History of Drugs in Games, which analyzes the presence of drugs in video games alongside the parallel history of drug laws, prohibition, enforcement, and cultures in the U.S. from Nixon’s “War on Drugs” through the present.

Review Fix: Where can people find out more?

Piero: Folks can find out more about my work on my website at www.mikepiero.org, BlueSky @mikepiero.org, SubStack, and LinkedIn

Review Fix: Anything else you’d like to add?

Piero: Last thing: many people I speak with, especially those who don’t play games, tend to dismiss video games as either “merely entertainment” or even “a waste of time.” Being active in the interdisciplinary field of game studies has taught me that games—not unlike other media including literature, film, television, etc.—are complex cultural and narrative texts, ones ripe for interpretation, analysis, and even classroom use. It’s been exciting to think critically about these games and instruct my students how to consume such media critically and thoughtfully as well, especially in a sophomore-level course I teach, ENG 2770 Rhetorics of Gaming: Introduction to Video Game Analysis. The course always fills, and it’s a challenging, research-driven course. Games offer us a serious space to inquire about history, narrative, culture, and politics. 

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About Patrick Hickey Jr. 14564 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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