Review Fix Exclusive: Jon Ingold Talks Steve Jackson’s ‘Sorcery! Part 3’

Review Fix chats with video game developer Jon Ingold, who discusses the third episode of Steven Jackson’s book series, turned video game “Sorcery!” More than a digital book, publisher inkle has brought the series, originally published in the ‘80s, alive in more ways than one on the iPad. Discussing the development process, as well as its goals, Ingold lets us know what fans of the series should expect.

Review Fix: What was the development process like this time around?

Jon Ingold: Development’s been a little strange on this game, as we took about six months off in the middle to make “80 Days” – and when we came back to Sorcery, a lot of ideas had evolved and changed! Also, in that time, there’s been a lot of under-the-hood technology changes.

The biggest of these is our new shader technology, originally developed for styling the globe in “80 Days,” but now being used to seamlessly blend two hand-drawn maps to create a dynamic, shifting, time-traveling world for the player to explore.

We’ve also added the ability to “stack” sections of interactive story inside each other – players won’t notice the difference, but it means we can have enemies that follow you around, appearing in different places, as well as things like flashbacks, flash-forwards, interactive visions, side-conversations with buddy characters and more – and you’ll see all of these in play.

Review Fix: What did you guys learn from first two installments of the series?

Ingold: The tone and feel of Sorcery! has been developing non-stop since we started. Part 2 really showed us that people (including Steve Jackson himself!) loved the new content, they loved the expanded world, and the extra material beyond the original books. We also started to see people enjoying interacting with the curious and weird characters in the world. So we’ve got a lot more of that in Part 3.

The other big thing has been seeing just how mean we can be to players – Sorcery! is all about placing opportunities under the player’s nose and then cruelly snatching them away; it’s about tricks, and traps; and it’s been great seeing just how much players will take and still enjoy their experience!

Review Fix: How do you think it bettered episode 3?

Ingold: Episode 3 is bigger, slicker and more dynamic than any part so far. The big change is the open exploration feature – you can now go from anywhere to anywhere by any route you like; there are no fixed paths and no forced tunnels. Explore every cranny or steam through, it’s up to you, there’s no right way to play.

That’s meant changing the way we make everything about the game – from dynamic times of day to adding different kinds of traversal – but we think it’s really paid off.

Review Fix: What else is different about this game?

Ingold: The biggest new feature is the beacons of time that let you change the world that you’re exploring. But… we’ll leave you to discover those for yourself.

We’ve also got new enemies, new Gods, and seven deadly serpents who are the toughest monsters we’ve yet pitted the player against. And there’s lots more crazy spell-casting, untrustworthy locals, traps and treasures to find.

Review Fix: Do you have to play the first two episodes to really enjoy episode 3?

Ingold: Because the game is fully adaptive, it knows if you’ve played the earlier parts, and you’ll get a slightly different story if you have. So new players can jump straight in and expect a great experience, but returning players will see the weight of their previous decisions really influencing what happens.

Review Fix: Who do you think will enjoy this episode the most?

Ingold: We try to make every part appeal to a broad range of players – explorers who want to find every secret, to advancers who want to see the story without slowing down. Hopefully both will have a great time.

But for me, the best way to play, is to try and get every last one of the Seven Serpents. Some are quite challenging, and anyone who can defeat all seven should feel pretty proud.

Review Fix: What’s next?

Ingold: Sorcery! 4 – the final part.

mm
About Patrick Hickey Jr. 14273 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*