Inside ‘Bleacherzone’

Developer TJ Ogden discusses his upcoming game platform, Bleacherzone, which he believes will take the sports simulation genre to the next level. Originally starting with football September, there are plans to eventually add Hockey, Basketball and Baseball. Breaking down the inspiration for the platform, as well as his hopes for it and their plans for an upcoming Kickstarter, Ogden lets us know exactly why we should check it out.

What was the inspiration for “Bleacherzone”?

TJ Ogden: The inspiration for Bleacherzone.com really comes from the evolution of online social games. I wanted to create something that could combine the strategy side of sports with the feel of managing a virtual sports team against your friends in a social setting. It was important for me to create something that could be web-based and easily accessed by anyone. I conducted endless research on any similar web-based games or sports simulations and really found the market to be mostly bare. So I theorized to create a web-based, virtual sports world where a user could manage a team of their own creation against other owners. Bleacherzone allows users to be the scout, the manager, and the owner of their own virtual franchise to compete against other users in this virtual sports world.

Continue Reading This Article From Review Fix Editor-In-Chief Patrick Hickey Jr. on Examiner.com

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About Patrick Hickey Jr. 14262 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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