Review Fix Exclusive: Inside ‘Nebulous’

Review Fix chats with Patrick Twohig, Studio Head at Namazu Studios, who discusses their upcoming game, “Nebulous.”

Nebulous will enter the orbit of PlayStation 4, Windows, Mac and PC VR devices on August 30.

About Nebulous:

By aligning gravity altering machines, conveyor belts and other gadgets to guide our hero through physics-based mazes filled with deadly traps, players can bounce the astronaut through stages like a pinball as they hear his quick-witted insults and discover a route to each exit.

Review Fix: What games inspired Nebulous?

Patrick Twohig: Nebulous was inspired by old-school physics puzzle games like the Incredible Machine.  We drew some story elements and tone of the game’s dark humor from games such as Portal.

Review Fix: What has development been like for Nebulous?

Twohig: Nebulous certainly has been a challenge for us.  We had to go through several iterations until we got it just right.  The original style was more abstract using fractals and relying heavily on particle effects.  We felt that this wouldn’t tell a very fun story, so we brought in Aaron (our writer) to help with the details of the story.

Review Fix: What makes the VR versions different?

Twohig: The original idea behind Nebulous was conceived in the very early days of VR where it was more of a novelty than anything.  We played some of the VR demos and noticed people having difficulty with simply interfacing with the game.  Because of this we opted to build everything into the scene, allowing the player to simply look around to provide all controls; including the menus.

Review Fix: How would you describe this game since it blends a few genres?

Twohig: Nebulous is a physics puzzle game with a dark sense of humor and a main character who’s attitude and personality is inspired loosely by Zapp Brannigan from Futurama.

Review Fix: With all the competition on the indie and on console markets now, how difficult was it for you guys to try and make something that stood out?

Twohig: We actually attended a panel put on by the Oculus Team back in the early days of the Rift.  I got the impression that there was lots of interest in making VR-enabled games that were heavy on action, horror, or other simulation.  While immersive, we felt like we wouldn’t be in the front seat as a small indie studio so we picked the road less traveled.  We knew the physics puzzle concept was strong and that it would resonate with the more casual players.

Review Fix: Bottom line, why must someone play this game?

Twohig: Play Nebulous if you’re looking for a game that will make you think (and laugh).

Review Fix: How do you want Nebulous to be remembered?

Twohig: We want Nebulous to be remembered for its sense of humor, challenging puzzles, and being one of the first VR games to introduce players to the expanse of outer space.

Review Fix: What are your goals for this game?

Twohig: We want to see people have fun with the game, laugh a little, and share it with their friends.

Review Fix:
What’s next?

Twohig: We have some games in the pipeline that retro gamers may appreciate.  Stay tuned.

Review Fix:
Anything else you want to say?

Twohig: We hope everyone enjoys the game! We’re excited for people to play it!

mm
About Patrick Hickey Jr. 14263 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*