Derivative But Still Fun

Over the past few years, the Raw vs. Smackdown series has essentially stayed the same, with a new tweak every year, which does its best to differentiate a title becoming increasingly derivative. One year it was focusing on tag team matches; another it was the inclusion of ECW. This year, the create-a-wrestler function has been given even more options, with one being the ability to share content with the entire game community. Because of that, the game has the longest legs of any WWE game released over the past decade.

However, with the gameplay essentially staying the same, even with the option to download all of your favorite wrestlers from the past and every other promotion, there isn’t much to do. As a result, the game delivers a finisher that is ultimately kicked out of. After a while, it feels like the game is stealing its own moves.

This year, THQ has eliminated the story mode used in the other games in the series, replaced by a new Universe mode, which is similar to the modes in 2K Sports titles, that allow you to play through a realistic season of the sport. With this implemented, at least on paper, Smackdown 2011 should have been fresher than ever. However, unlike the 2K games, Smackdown vs. Raw 2011 doesn’t put you in control of just one wrestler. Instead, you have to manage everything, making it feel more like a simulator, rather than a vibrant mode that rewards you for great matches. Add in all the focus and effort being given to created wrestlers, this new mode falls a bit flat.

For example, while it’s never been easier to update your roster and keep the game as new as possible, the Universe mode doesn’t implement new characters in as well as it should.

Let’s just say you downloaded a version of Alberto Del Rio (who is not in the game) and wanted to get him in a feud with Edge. You could set the match up yourself, but over time, the computer won’t pick up on your tendencies the way it should. Getting title shots with created characters are tough and even if you try to give one to a wrestler you feel deserves, one the AI eliminates the bout as a title contest. This aspect alone makes the Universe mode a frustrating one.

The Road to Wrestlemania mode is back and is also littered with problems. Taking too long to get to the match, players are allowed to run around behind the scenes and cause problems with fellow superstars. The only problem is every backstage set looks like rooms from Capcom’s zombie title “Dead Rising.” After a few matches, it’s essentially lather, rinse, repeat. As a result, this is another mode you’ll want to skip.

The same thing goes for the new create-a-story mode, which is too convoluted and complicated to be truly enjoyed. It’s got potential, but like many of the other modes, wasn’t polished enough to truly stand out.

Luckily, the in-ring action is still solid and is powered by excellent character models. There are still the same problems with clipping and collision, but for the most part, the game runs pretty smooth. Things change online however, as the game gets slower than King Kong Bundy on a Stairmaster. Nevertheless, for anyone looking to play with a few friends locally, the action is fast, fierce and fun.

With so many options in the create-a-wrestler and create-a-move options, Smackdown vs. Raw 2011 is still a viable option for any grappling gamer. It’s just not nearly as polished as it should have been and makes one think that it’s about time for THQ to take this game back to formula and redesign the gameplay from the ground up.

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About Patrick Hickey Jr. 13877 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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