Review Fix chats with developer Robert Anthony, Product Manager, Spellgun Studios who discusses “Legacy of a Thousand Suns,†an iOS game with a lot more depth than you’d expect.
Review Fix: What makes this game different from other free to play games on the iOS?
Robert Anthony: A lot of games currently on the App Store don’t provide the depth of story or high quality art that Legacy of a Thousand Suns delivers. Its engaging plot lines have been a favorite among players of all platforms, and a backlog of content ensures our players will have new things to keep them interested for years to come.
Review Fix: What’s your favorite aspect of the game?
Anthony: I personally love the Alliance feature. By grouping small amounts of players together, we allow our users to quickly learn the ropes from seasoned pros, and hop in some of our bigger raids more easily. Global chat also allows our players to make friends with other players all around the globe, in real time.
Review Fix: What has the feedback for the game been so far?
Anthony: Feedback so far has been overwhelmingly positive. We have recently been featured in Apple’s “Whats Hot” section of the App Store. We are averaging a 5-star review with close to 200 reviews total, and we get more every day. We still receive handfuls of support tickets everyday, but for every player that has a problem, he or she almost always has something great to say about the game too. It’s refreshing to see a game that is so highly praised from our tight-knit community.
Review Fix: Are you expecting any changes moving forward?
Anthony: Like any top-notch mobile game, we have quite a feature backlog in planning stages. Be on the lookout for new features (Such as PvP and Leaderboards to enhance the competitive spirit of the game) to be launching every month or so, and for us to continue to refine and bug scrub the core gameplay experience.
Review Fix: What are your goals and/or expectations for the title?
Anthony: We want to create a large user base of players! Our core goal for this title isn’t to make money, it’s to earn the trust and respect of mobile gamers, and give our little studio some street cred. We LOVE our players, and it’s obvious with our quick turnaround on support tickets, heavy forum attention, and constant updating of the game. We have enough content to keep players busy for years, and are planning a Player Council to really work on implementing customer feedback quickly and in the best way possible. We would love to reach Top 20 in Games.
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