‘Dying Light’ Initial Thoughts

Feeling at times like a First-Person “Assassins Creed,” with elements of “Dragon Age: Inquisition” and “The Last of Us,” Techland’s highly anticipated “Dying Light,” released yesterday on the PlayStation 4 and XBox One, is a conundrum- a game that feels so flat at times and extremely frenetic at others.

As a result, you’ll have to put up with a lot on nonsense. Your character must climb and traverse through the environment- using parkour techniques, to stay away from the zombies, who aren’t good “climbers.” The game’s tutorial does a good job to prepare you to learn the skills to stay away from the terrors that’ll await you, but if anything it’s a foreshadowing device for the annoyances to come.

Ultimately, “Dying Light” lives and dies on its lackluster control and is too imprecise to take advantage of your character’s agility. The result is a ton of missed jumps and deaths, creating a highly-frustrating title early on that’ll put off many gamers early on.

Continue Reading This Article From Review Fix Editor-In-Chief Patrick Hickey Jr. at Examiner.com

About Patrick Hickey Jr. 8890 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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