Feeling at times like a First-Person “Assassins Creed,” with elements of “Dragon Age: Inquisition” and “The Last of Us,” Techland’s highly anticipated “Dying Light,” released yesterday on the PlayStation 4 and XBox One, is a conundrum- a game that feels so flat at times and extremely frenetic at others.
As a result, you’ll have to put up with a lot on nonsense. Your character must climb and traverse through the environment- using parkour techniques, to stay away from the zombies, who aren’t good “climbers.” The game’s tutorial does a good job to prepare you to learn the skills to stay away from the terrors that’ll await you, but if anything it’s a foreshadowing device for the annoyances to come.
Ultimately, “Dying Light” lives and dies on its lackluster control and is too imprecise to take advantage of your character’s agility. The result is a ton of missed jumps and deaths, creating a highly-frustrating title early on that’ll put off many gamers early on.
Continue Reading This Article From Review Fix Editor-In-Chief Patrick Hickey Jr. at Examiner.com