EA’s Rex Dickson Talks ‘Madden NFL 16’

Rex Dickson, creative director for gameplay for “Madden NFL 16,” discusses the bevy of new additions and modes to this year’s game, which was released on Aug. 25. Also breaking down the development process and EA Sports ‘ goals for the series moving forward, Dickson wasn’t shy about saying this year’s Madden NFL is a special one, possibly the best one in Madden history.

What makes this year’s game the most special to you?

Rex Dickson: Draft Champions is one of the most exciting new modes we have ever introduced and it has proven to be wildly successful with the Madden community. That said, as the gameplay creative director I am partial to the new WR/DB interaction and catching mechanics. Air Supremacy has completely evolved the game, and for that reason it is what makes the game so special for me.

Examiner: How was this year’s development process different?

Dickson: This year benefitted from a lot of advance technology work. Several of the new gameplay systems have been in development for over 2 years leading up to Madden NFL 16. Laying this technical foundation long in advance of building the actual content on top of it was a big change for the team but it worked out perfectly.

Continue Reading This Article From Review Fix Editor-In-Chief Patrick Hickey Jr. at Examiner.com

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Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of ReviewFix.com and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late Examiner.com. He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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