The Elder Scrolls Online: Tamriel Unlimited: Thieves Guild Initial Thoughts

After the first 20 minutes or so of the new Thieves Guild DLC for The Elder Scrolls Online, you’ll realize you’re not exactly playing the RPG Hack and Slash you thought you were.

Trading in the hacking and slashing for sneaking and slithering, Thieves Guild has more in common with “Assassin’s Creed” than any of the previous DLC installments. That’s not to say that you can’t fight and that the combat isn’t enjoyable. You just don’t have to fight as much and you probably shouldn’t. As a result, you’ve got to adapt or pay the consequences.

Through our initial gameplay, we met up with a thief who needed us to help her with a robbery that involved sneaking into a castle-like structure and stealing some nifty loot. Allowing you to take whatever you want along the way as well, it seems like a good way to earn some cash. Not exactly. Flooded with badass guards and other NPCs, getting inside is no easy task. Luckily, with plenty of hiding spots along the way (which will immediately remind you of “Assassins Creed”), patience and surreptitious maneuvering will be your best friend. You’re going to die a lot if you prefer to not stick to the shadows. Either way, you’ll traverse the map in a variety of different ways, hoping to find a route less littered with goons.

Continue Reading This Article On Examiner.com

mm
About Patrick Hickey Jr. 14262 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*