Review Fix Exclusive: Inside ‘Satellina Zero’

Review Fix chats with Peter Malamud Smith, creator of “Satellina Zero,” who discusses the “prequel” to the iOS smash hit, detailing its development and creative process, as well as its goals for the future.

Review Fix: What inspired this “prequel” game?

Peter Malamud Smith: I was talking about the original Satellina with Kurt Bieg of Simple Machine, and we had a fun conversation about endless modes and procedurally generated music. Satellina was already done, but this new game seemed like a fun way to play with those ideas.

Review Fix: How is it different from the original?

Smith: My mom likes it more. Also, it’s got more of a bite-sized feel; the layouts are procedurally generated, so you can’t memorize what’s coming. As a result, while I was developing it, I found myself going to test things and then kind of trancing out and playing for an hour — because it was keeping me on my toes — and I’m the one who made it.

Review Fix: Overall, what was the reception like for the first game?

Smith: It was great! It was really a thrill to hear people’s positive reactions to the game and the soundtrack, and to watch the leaderboards get more and more competitive.

Review Fix: How did you take those sentiments and use them for this title?

Smith: Well, Satellina Zero wouldn’t exist if people hadn’t enjoyed the original, so I appreciate the support and everybody’s warm feedback.

Review Fix: Who do you think will enjoy this game the most?

Smith: This is an all-ages game that you can play at many different skill levels. I think it’ll be engaging to anyone with a digit to swipe.

Review Fix: What’s next?

Smith: Glad you asked: I’m neck-deep in a big, colorful, old-school platform adventure for mobile, with a really unique control scheme I haven’t seen anywhere else. It should be out around this time next year (he said, looking warily into the middle distance).

Review Fix: Anything else you’d like to add?

Smith: There’s a secret mode in Satellina Zero that’s excruciatingly difficult; I almost left it out, but after seeing the Tetris exhibition at AGDQ, I was reminded that there are people with extraordinary reflexes out there and they like to be challenged. I’d love to see them tackle this.

mm
About Patrick Hickey Jr. 13878 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

Be the first to comment

Leave a Reply

Your email address will not be published.


*