Review Fix chats with “The Church in the Darkness” creator Richard Rouse III, who lets us know why you must play the game once it’s released. Known as the creator of the Xbox cult-hit “The Suffering,” Rouse is all about creating new boundaries for games and producing games that have no definable genre and with its view reminiscent of the Baldur’s Gate series and stealth elements the likes of Metal Gear, as well as it’s unique concept and story, it’s got all the makings of a title that forces AAA publishers to look closer at the stories being told on the independent game scene. Set for an early 2017 release, “The Church in the Darkness” is looking like a game that’ll surprise a lot of people.
About the Game, Via Steam:
“The Church in the Darkness” is an action/infiltration game where the story changes every time you play. In the 1970s, extremist religious sect the Collective Justice Mission moves to South America to isolate themselves. You infiltrate the compound to check on a relative but soon learn that things may not be what they seem.
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