Review Fix Exclusive: Paul Weinstein Talks “Earth Night” Music And More

Review Fix chats with musician and video game composer Paul “Chipocrite” Weinstein, who discusses his role in Cleaversoft’s upcoming “Earth Night” game, as well as his goals for the future.

About Weinstein:

Chipocrite, a.k.a. Paul Weinstein, uses original Nintendo Game Boys, often accompanied by bass, guitar, drums and/or other lo-fi sequencers, to create complex audio masterpieces. His multifaceted but catchy compositions combine the nostalgic game sounds of his childhood with modern music influences.

Since emerging from the Philadelphia chip scene just a few years ago, Chipocrite has taken the stage at numerous performance spaces, events and conventions, including the Vans Warped Tour, Blip Festival, MAGFest and AnimeNEXT; provided soundtracks for commercials — including a nationally televised GameStop ad — as well as video games and online videos; released “Hit and Run”, which was named “Best Album – Chiptune” in Square Enix Music Online’s Annual Game Music Awards for 2011, in addition to his first full-length album, “Wordplay,” in December 2014; appeared as the musical guest on popular tech-centric Web talk-show series “On The Verge” — and much more. Chipocrite is currently working on the soundtrack for “EarthNight,” a rogue-like runner game coming soon to PS4 and other devices.

Review Fix: How did you get involved in the game?

Paul Weinstein: I’ve been really good friends with Rich, our lead developer, for a long time — since before he was making games, and before I was making music with old video game hardware. He was a strong supporter of my old band, MJ Project, and we’ve always bonded over music. We’re both huge Phish fans and have gone to many shows together, for example. When I went solo and started making chiptune music, Rich was one of my earliest supporters. As far as I can remember, when Rich decided to start making games, his plan was always to have me do the soundtracks. So when he started on EarthNight, I don’t think he ever really even considered anyone else, which is really flattering and just incredibly awesome. That also means I’ve been there since the beginning, and it has been fascinating to see the evolution of the game.

Review Fix: How do you think your music changes the gameplay experience?


Weinstein: We frequently describe EarthNight as a sort of “love letter” to classic platformers like the early Mario and Sonic games, but obviously the hand-painted, high-quality art and all the crazy complex things going on make it seem a lot more modern. At first, I was a bit skeptical to provide a lo-fi chiptune sound for such a gorgeous, rich aesthetic, but I think considering what we’re paying tribute to, it does make sense, and the music helps evokes a sense of nostalgia, hopefully not in a way that’s just kind of a novelty. Aside from those feelings, I generally tend to keep my music pretty positive and fun, and I think that complements the gameplay nicely. Another subtle but important detail is that some of the levels are actually time-synced with their soundtrack, which can help the player prepare for different sections if they know the song well and are paying attention.

Review Fix: What do you think is truly special about the game?


Weinstein: I think Mattahan’s incredibly unique art style is the most special part of the game. It’s the first thing that catches peoples’ eyes, and it’s the thing that keeps them drawn in. But once you start actually playing it and getting a feel for what’s going on, you start to realize there are multiple levels of complexity. For example, even though the layout of the enemies, platforms and power-ups may seem hectic at first, the level design is actually very deliberate and impeccable. So maybe it’s the team as a whole that’s truly special; we’ve just got an all-around really talented team of contributors each adding our own special flavor to the game.

Review Fix: How do you want these tunes to be remembered?

Weinstein: I’d be really happy if people get these tunes stuck in their heads and don’t get annoyed about it. I want people to feel like the music is a natural complement to the game that completes the package in a way that makes sense. As long as there are positive associations with the songs, I’ll feel like I succeeded!

Review Fix: What games inspire your music the most?


Weinstein: It varies from song to song, but I think many of the most celebrated original NES soundtracks have had a strong impact on my writing and sound design. I’m always trying to keep things interesting and complicated but still memorable and catchy on some level. Probably my biggest influence in that vein is Tim Follin, who worked on some of the most complex NES soundtracks of all time — Silver Surfer, Treasure Master, Solstice, and many others. Those soundtracks are almost unbelievable in terms of how far they pushed the NES sound chip. And in terms of songwriting, I’ve always been blown away by the consistently awesome songs featured in Capcom’s NES games — all the Mega Man soundtracks, and of course, Duck Tales. As for modern composers, I’m a huge fan of indie superstars like Disasterpeace, Eirik Suhrke (who worked on two of my favorite games, Spelunky and Downwell) and virt.

Review Fix: What’s next?

Weinstein: We’ll see! We’re really just focusing on EarthNight right now and trying our best to get it done as soon as possible. Ideally though, as much as I would obviously love to continue working on game soundtracks and have steady work for the rest of my life, it would also be really nice to maybe have some time to just write some non-soundtrack Chipocrite songs. It’s been years since I was able to write a song that wasn’t featured in a game or on some kind of compilation or served some other specific purpose. I’m certainly not complaining about that, but it would probably feel great to write a song that’s just for “me.”

Review Fix: Anything else you’d like to add?

Weinstein: We’re working as hard as we can and promise we will deliver something really awesome and fun as soon as possible! It will be worth the wait.

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About Patrick Hickey Jr. 13858 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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