Inside ‘We Got Dungeons’

Old School Gamer Magazine chats with Mega Cat Studios’ Milosh, the lead developer behind the developer’s nifty rogue RPG on the Sega Genesis, “We Got Dungeons.” Detailing the creative process and why the game was created on Sega’s iconic 16-bit console, Milosh lets us know why this is indeed a special title.

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Old School Gamer Magazine: How did you manage to combine elements from Earthbound, Neil Gaiman and Buffy The Vampire Slayer on this?

Milosh: We do everything as a team, and with story lines, Zack is the moderator. He does most all of our writing, and makes the brainstorming discussions cohesive after everyone’s given their input. Several of us love roguelike elements, and I’ve never played one that takes place in ’90s suburbia. I hope someone likes playing it when it’s done as much as we’ve enjoyed working on it.

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About Patrick Hickey Jr. 13080 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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