Inside Riskers

You wouldn’t necessarily call the gameplay in Grand Theft Auto retro, would you? Well, it’s actually been over 20 years since the original GTA game hit shelves and as a result, it’s had an impact on a plethora of gamers and more importantly, developers. In this exclusive Old School Gamer Magazine interview, Shota Bobokhidze (Lead Developer, Shot X Studios) discusses the role the original GTA played in his new game, “Riskers,” and how it’s old-school gameplay mechanics are perfect for retro fans looking for something new.

Old School Gamer Magazine: How was Riskers born?

Shota Bobokhidze: Riskers was born on a hot summer day, when I suddenly felt a little nostalgic and wanted to play something similar to the old-school Grand Theft Auto games. To my surprise, I couldn’t find a similar game anywhere! So being a little disappointed, I thought to myself, ‘How many more gamers would love to play a classic GTA-like game today?’ That was the day I started working on the concept and first prototype for Riskers.

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About Patrick Hickey Jr. 7625 Articles
Patrick Hickey Jr. is the Founder, Editor-in-Chief, Master Jedi and Grand Pooh-bah of and is the author of the upcoming book, "The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers," from leading academic and non-fiction publisher McFarland and Company. He is currently the Assistant Director of the Journalism Program at Kingsborough Community College and is a former News Editor at NBC Local Integrated Media and a National Video Games Writer at the late He has also had articles and photos published in The New York Times, The New York Daily News, Complex and The Syracuse Post-Standard. Love him. Read him.

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