Old School Gamer Exclusive: Inside Deep Sixed

Old School Gamer Magazine chats with Ryan Hewer (Project Director, Little Red Dog Games), who gives us the skinny on Deep Sixed, which takes a heart chunk of inspiration from classic sci-fi TV and film, as well as an obscure board game. Detailing the creative process, Hewer lets us know exactly what makes this game and the world inside of it a unique one. 

Old School Gamer: How was Deep Sixed born?

Ryan Hewer: Deep Sixed was first drafted while we were nearly completing production of our first commercial game, Rogue State. We knew we wanted to make another single-player game where you’re racing against an entropic system, but we were interested in moving from a turn-based to a real-time environment to make the stress a little more personal. We found inspiration in Vlaada Chvátil’s Space Alert boardgame – where multiple players work together to keep a dysfunctional spaceship in one piece – and in the operating-under-pressure gameplay of Keep Talking and Nobody Explodes. But in all honesty, the biggest influence on this game has to be the episode “33” in the newer Battlestar Galactica series. Warp into a place, stay there for 33 minutes (surviving wave after wave of hostilities as your ship gets torn to shreds), and then warp out without any reprieve in sight. This is the exact feeling we wanted to accomplish with Deep Sixed.

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About Patrick Hickey Jr. 13819 Articles
Patrick Hickey Jr. is a full-time Assistant Professor of Communication & Performing Arts and Director of the Journalism program at Kingsborough Community College and is the chairman of the City University of New York Journalism Council. He is the Founder and Editor-In-Chief of ReviewFix.com. He's also a former News Editor at NBC Local Integrated Media and National Video Games Writer at Examiner.com where his work was mentioned in National Ad campaigns by Disney, Nintendo and EA Sports. Hickey was also the Editor-In-Chief of two College Newspapers before he received his BA in Journalism from Brooklyn College. Hickey's work has been published in The New York Daily News, The New York Times, Complex, The Hockey Writers, Yahoo!, Broadway World, Examiner, NYSportScene Magazine, ProHockeyNews.com, GothamBaseball.com, The Syracuse Post-Standard, Scout.com and the official sites of the Brooklyn Aces and New York Islanders. His first book, The Minds Behind the Games: Interviews With Cult And Classic Video Game Developers was released in April 2018 and is chock full of interviews with legendary developers. His second book in the series, The Minds Behind Adventures Games, was released in December 2019. His third book, The Minds Behind Sports Games, was released in September 2020. His fourth book, The Minds Behind Shooter Games, was released in March 2021. The Minds Behind Sega Genesis Games and The Minds Behind PlayStation Games were released in 2022 and The Minds Behind PlayStation 2 was published in January 2023. Hickey is also a contracted comic book writer, currently penning his original series, "Condrey," as well as "The Job," "Brooklyn Bleeds" "Dem Gulls" and "KROOM" for Legacy Comix, where he serves as founder, owner and Editor-in-Chief. Hickey Jr. is also a voice actor, having starred in the 2018 indie hit and 2019 Switch, PS4 and Xbox One release, The Padre (also serving as English language Story Editor), from Shotgun With Glitters. The sequel, The Padre: One Shell Straight to Hell was released in February 2021- Hickey also served as a Story Editor and Lead Voiceover performer. He has also done narration and trailers for several other titles including The Kaiju Offensive, Relentless Rex and Roniu’s Tale. Hickey is also the lead voiceover performer on Mega Cat Studios’ upcoming title WrestleQuest, responsible for nearly 90 characters in the game, as well as Skybound's Renfield: Bring Your Own Blood, where he voices both Dracula and Renfield, as well as several other characters. He also stars in Ziggurat Interactive’s World Championship Boxing Manager 2, where he performs the VO of nearly every male character in the game. He also worked on the Atari VCS’s BPM Boy.

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