Review Fix chats with Sebastian Sztangierski and Dawid CzÅ‚onka who give us an inside look at Solid9’s Exorder and lets us know how classic games the likes of Final Fantasy VII and Ancient Empires affected its development.
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Review Fix: How was this game born?
Sebastian Sztangierski: In a nutshell, Exorder was born in pain :) All kidding aside, the idea of Exorder was born after we completed our first small mobile project called “Kentucky Robo Chicken.”
Review Fix: What has development been like so far?
Dawid Członka: We are all game enthusiasts and we love what we do even though we had to face a lot of problems during the development.
Review Fix: What makes this game special?
Sztangierski: I think the visuals are our strong side. Also, cross-platform multiplayer will be a thing in the nearest future.
Review Fix: What games influenced this one the most?
CzÅ‚onka: Definitely “Ancient Empires” from good old times where all games ran on java2me.
Review Fix: As an indie studio, what do you think you guys do differently than the big studios?
Sztangierski: All of our games reflect our characters to some degree. We are not creating games because somebody told us to do so, but instead, we give our souls to make everything as good as it is possible.
Review Fix: Any fun stories or wild moments during development?
CzÅ‚onka: Funniest joke? – We did not fall apart and I’m being dead serious. I think we made every possible mistake during the development. As for stories someday I’ll write a book what not to do if you are into game dev.
Review Fix: Do you think preserving older gameplay mechanics in new games is important?
Sztangierski: I don’t think this is important at all. We should not be closed minded and stick to only to old style games because we would never progress. Exorder’s mechanics are quite simple and it takes a lot of old gameplay mechanics but it was never meant to make any kind of revolution. I personally like new games that utilize old style gameplay but I’m also always interested in new bold ideas.
Review Fix: What’s your favorite memory as a gamer?
CzÅ‚onka: Final fantasy VII cutscenes with the “WEAPONS.†I was about seven back then in the ‘90s when FFVII came out and this game had a massive impact on me.
Review Fix: How does this game disrupt the video game landscape?
Sztangierski: It proves that games with simple, yet deep gamplemay mechanics are still alive.
Review Fix: Who will enjoy this game the most?
Członka: Fans of strategy and tactics games.
Review Fix: How do you want this game to be remembered?
Sztangierski: As something that was fun, especially for people who like to play online matches against each other people.
Review Fix: What are your goals for the game?
Członka: Our goal is to build a community of strategy gamers who will engage with our next, bigger and better game.
Review Fix: What’s next?
Członka: Nintendo Switch and consoles.
Review Fix: Anything else you’d like to add?
Sztangierski: Exorder took us a lot of time but it was worth it. Even though it was a rough ride we managed to complete this project and finally release it. I’d like to say to all Exorder players – I hope you will enjoy this game and I hope it will bring you a lot of fun. To all indie game developers – don’t give up, the road to release your game is tough for most of us.
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